Betfor10 may update, amend, edit and supplement the Betfor10 Rules at any time. Any substantial amendment to the Betfor10 Rules shall be notified in advance by Betfor10 to the Account Holder, before coming into effect and will require your consent. If you do not agree with the amendment(s) to the Betfor10 rules, you will not be permitted to continue using the Services. All references in the Betfor10 Rules to the singular shall include the plural and vice versa. All references to “the” shall include “a/an” and vice versa.

If the player refuses to comply with the mentioned requirements, the withdrawal amount is subject to a 6% fee.

1. General Introduction, definitions and stipulations

1.1 An “Account Holder” is an individual having a contractual relationship with Betfor10 by creating a Betfor10 Account on the Website.

1.2 A “Betfor10 Account” is an account held by an Account Holder, for bona fide transactions, with a strict aim to establish a normal commercial relationship with Betfor10 and with the strict purpose of conducting betting and other gaming and gambling transactions.

1.3 The “Contract” is the contractual relationship between Betfor10 and an Account Holder and shall be constituted under and governed by the Betfor10 Rules, i.e. the “Terms and Conditions”.

1.4 The “Website” is the internet gateway, where all current and relevant information regarding Betfor10 operations is published, and through which the Services are provided to the Account Holders.

1.5 The “Services” are the gaming and betting offers provided by Betfor10 to the Account Holder through the Website.

1.6 A “Card” refers to all types of cards with a function of “payment”, “charge”, “debit”, “credit”, “virtual” and/or similar.

1.7 A “Payment Solution Provider” is an intermediary acting as a payment agent for various different payment methods.

1.8 A “Financial Institution” is a bank and/or other institution regulated by an applicable domestic financial services Act or similar.

1.9 “Force Majeure” refers to any occurrence or condition beyond one’s reasonable control which leads to a delay or default in the performance of the affected party’s contractual obligation and shall, for the purposes of the Betfor10 Rules, include Acts of God, government restrictions (including the denial or cancellation of any necessary license where such denial or cancellation is made through no fault of the affected party), wars, outbreak of hostilities, riots, civil disturbances, insurrections, acts of terrorism, fire, explosions, floods, theft, malicious damage, strikes, lockouts, and/or any other cause beyond the reasonable control of the party whose performance is affected.

1.10 “Client Application” shall mean the web browser application opened by the Account Holder in order to use the Services.

1.11 “Software” shall mean all software used by Betfor10 to offer and/or operate the Services and/or run the Client Application.

1.12 A “Prize” is an amount, a bonus or a reward that can be won by the Account Holder.

1.13 An “Inactive Account” is a Betfor10 Account which has not recorded any log-in and/or log- out for a period exceeding 12 consecutive months.

1.14 Bets are cancelled if there is an inaccuracy in the names of players or teams, if the wrong odds are offered, if a wrong total is quoted, if a wrong handicap is quoted, etc. In these instances the bets are void.

1.15 All trademarks, service marks and trade names as well as images, graphics, text, concepts or methodologies (collectively the “Intellectual Assets”) found on the Website, the Client Application and the material contained therein are the exclusive property of Betfor10 and/or Betfor10’s suppliers and partners. The Account Holder is not entitled to exploit or otherwise use any Intellectual Asset for whatever purpose, except for what is allowed by law.

2. Account Rules

2.1 Creation of a Betfor10 Bet Account

2.1.1 An individual cannot participate in a game for money unless that individual is an Account Holder. To be registered as a player, an individual must register personally and submit an application for registration. The following information must be provided:

– date of birth and provide valid identification showing that the player is over eighteen (18) years of age or the applicable legal age of majority as stipulated in the jurisdiction of your residence (identification documents which must be submitted include: copy of a valid identity card, passport or driving license);

– player’s first and last name;

– player’s full residential address;

– player’s valid email address;

– a username and a password.

2.1.2 An individual applying to become an Account Holder warrants and represents not to be under the age of eighteen (18) years. Minors cannot register as a player and cannot hold a Betfor10 Account. Betfor10 reserves the right to request additional proof of age and perform additional checks in order to verify the information provided. A Betfor10 Account may be suspended until satisfactory proof of age is provided.

2.1.3 An individual applying to become an Account Holder furthermore warrants and represents:

– to be a physical person (a legal entity will not be accepted as an Account Holder);

– not to be a resident of Uganda, Iraq, South Africa, Croatia, Slovenia, Greece, Sweden, Romania, Belarus, Switzerland, Lithuania, Monaco, Estonia, Latvia, Isle of Man, Afghanistan, Antigua and Barbuda, Australia, Belgium, Bulgaria, Cayman Islands, Cuba, Cyprus, Czech Republic, Denmark, France, French Guyana, French Polynesia, French Southern Territories, Guadeloupe, Germany, Hong Kong, Hungary, Iran, Ireland, Israel, Italy, Japan, Kahnawake, Libya, Macau, Malta, Martinique, Mayotte, Myanmar, Netherlands, Netherlands Antilles, North Korea, Philippines, Poland, Portugal, Réunion, Russia, Saudi, Arabia, Serbia, Singapore, Spain, Sudan, Syria, Turkey, United Kingdom, United States, Curaçau, Vatican City, Yemen (please be aware of particular country exclusions for Casino – Games – Live Casino, Poker and Bingo); Betfor10 reserves the right to block the access to the website and not to pay the winning to the players from the mentioned countries;

– not to be a professional player in any sport, competition or league where Betfor10 offers betting;

– not to be restricted by limited legal capacity;

– not to be acting on behalf of another party;

– not to be classified as a compulsive problem gambler, and/or be included (whether voluntarily or involuntarily) on any register or database of excluded players;

– not to be depositing monies originating from criminal and/or other illegal activities;

– not to be depositing monies through a Card which the Account Holder is not authorized to use and/or utilizing a Card in a jurisdiction in which betting and gaming are prohibited;

– not to be conducting criminal activities whereby a Betfor10 Account is directly or indirectly involved;

– not to use the Services if it is illegal in his/her country of residence or otherwise restricted for him/her to open a gaming account, purchase or use services from Betfor10 and/or otherwise participate in the games offered. It is the Account Holder’s responsibility to ensure his/her use of Betfor10’s Website and Services is legal;

– not to find the Website or the Services offensive, objectionable, unfair, nor indecent; and to maintain his/her Betfor10 Account details up-to-date in terms of the following: first and last name, country of residence, valid email address and phone number.

2.1.4 An individual applying for a Betfor10 Account acknowledges and accepts:

– all definitions and stipulations as stated under the Betfor10 Rules;

– the Betfor10 Rules as currently published on the Website, as well as any possible future changes to the Betfor10 Rules;

– that the Contract is governed by:

(i) the Betfor10 Rules as published in English;

(ii) any regulatory provisions or other decisions made from time to time by the Governing Authorities; and

(iii) the Governing Law of the Place of the Contract.

Rules of acceptance of bets on sports events

2.2 The Organizer has a right to cancel any bonus, jackpot and/or any prize if the Organizer is confident the Player has implemented a system usage fraud. In this case the Organizer freezes the Player’s special gaming account, and if there are any funds, makes a refund to the payment system that was used by the Player to replenish the gaming account.

2.3. Arranged game

If the Organizer has sufficient facts to suspect the case of an arranged game, they can terminate the prize remunerations and make a re-payment of the already carried out payments to the Player’s special gaming accounts. The mentioned suspicions can include data referring to sums and characteristics, as well as amounts of all entry payments made via all the possible methods.

3. Betting rules

3.1 The betting company accepts bets on the outcome of sporting and other events with a deliberately unknown result, including the use of telecommunication networks.

3.2 Every time downloading the client’s application, regardless of the use of the media resource (via Internet or mobile services), by opening an account and using an existing account, betting or participating in any games, taking any prize, the client confirms his agreement with the current version of the Rules and the obligation to act in accordance with these Rules.
 Anytime a user downloads the client, registers an account, uses an existing account, bets on any games, takes any winnings, etc., this signifies the User’s agreement and obligation to act in accordance with the current rules.

3.3 Betfor10 has the right to make any changes and additions to the rules set forth herein, the provisions and procedures of payments without an individual prior written notice. Users are notified about this with appropriate announcements. The conditions of previously staked (placed) bets remain unchanged, and bets which are accepted are subject to the posted rules at the time of acceptance.

3.4 Betfor10 reserves the right to refuse service to any person without disclosing the reason(s).

4. Policy of site use

4.1 Betfor10 does not bear any responsibility for any losses or damages claimed as resulting from the use of this site or from its content. This provision equally applies to the use or misuse of the content of the site by any person, inability to access the site or use it, to delay in functioning or transmission of data, failures in communication lines, any errors, misprints or omissions in the content of the site.

4.2 Loading photos and video from the website or its sub-sites is permitted only for private use. Publication, transmission or reproduction of this data for any other purpose is strictly prohibited.

4.3 Betfor10 monitors traffic of its website actively, and reserves the right to block access in cases of suspected automated betting (bots).

5. Glossary

5.1 Basic terms accepted in this edition of the rules:

“Single” – a bet on a single event;

“Express” – this is a bet on the outcome of several different events simultaneously. When you place a bet on the outcome of two or more events (for example, two different football matches), you can unite them in “Express”. To win an express bet it is necessary for you to not have any failed predictions (losses) on any of the outcomes which are included in the Express. Loss on one of the outcomes of an express bet means loss throughout the entire bet. Winnings of the express bets is equal the product of the bet amount at the coefficients of played outcomes included in the express (if on one of the bets included in the express occurs a return, then the coefficient on it equals to 1).

“System” – a set of “express bets” of a particular set of events. Each combination of the system is calculated as a separate express bet. To win in the system it is sufficient that the indicated number of predictions of the total number be correct (it is defined by name, that is, for example, in the system “3 of 4′′ it is necessary that 3 of the 4 predictions prove correct, for “5 of 7′′ it is necessary properly to predict the outcome of the five events of 7 options, etc.). It must be taken into account that because of the fact that only a part of the total bet amount is specified on each of the express of the system bet (proportional to the number of options) then the winnings by such a system bet will be less than the possible general winnings by the express bet. In some cases, when not all outcomes are predicted, the amount of winnings may be less than the amount of the bet, but in contrast to express bets, a part of the amount will be offset on account of correctly predicted outcomes.

“Chain” – bet which is a combination of “single” bets including events independent from each other. The sum of single bet of chain‘s each event is equal to the sum of chain. The client is given a chance to determine independently the order of the bets included in the chain and stake only on the first event of the chain. Thus the concept of “chain account” is imported. After the tournament of each single bet included in the chain the sum of that account is calculated. Initially it is equal to the sum of the first bet. If the sum on the chain account is less than its initial sum, the chain’s next event’s single bet is calculated by the account balance. The procedure of chain’s calculation depends on the order of bets mentioned in the given ticket but not on time. The sum which remains on the account after calculation of all bets in the chain is a subject to payment.

If the sum on the chain account reaches zero – the chain breaks and is considered to be lost.

“Handicap” – the advantage or the leeway of the entrant of competition, expressed in goals (points/) sets, etc., which is provided by the bookmaker office to the entrant with bets on it. The result of the event subject to the handicap is determined in this way: the handicap given to the entrant is added to the corresponding result shown by the entrant in the competition. If the results thus obtained are in favor of the elected entrant, he is considered as a winner, and the bets on his win subject to the handicap win. Payments are carried out with the coefficient of winnings indicated in the description of bets. If the result is in favor of the opponent – the bets are lost. If the result subject to the handicap is a draw, then the coefficient of winnings under such a result will be equal to 1 (return of the bet);

For example:

Team 1Team 2Handicap 1Handicap 2Coefficient 1Coefficient 2
InterCagliari-1.5+1.52.251.9

1) Suppose you want to bet upon the win of Cagliari subject to handicap. The handicap betting on Cagliari (Handicap 2) is equal to “+1.5′′. To win with the bet on the handicap “+1.5′′ it is necessary that Cagliari will not lose by more than 1 goal, as handicap +1.5 will be added to goals from Cagliari. Let us analyze all the options:

– Cagliari won or the teams drew or Cagliari lost by the difference of 1 goal. For example, the final score is 2-1. Taking into account the handicap (+1.5) the result 2:2.5 in favor of Cagliari (the handicap of Inter when determining the result on the rates at Cagliari is not taken into account). The bets win.

– Cagliari lost by more than 1 goal difference. For example, the final score is 2-0. Taking into account the handicap (+1.5) the result is 2:1.5 in favor of Inter. In this case, the rates on winning of Cagliari taking into account the handicap (+1.5) lose.

2) Similarly, the following variants are possible when betting on a win for Inter taking into account the handicap “-1.5′′:

– Inter won having the advantage of two or more goals. For example, the final score is 3-0. Taking into account the handicap (- 1.5) the result is 1.5:0 in favor of Inter. The bets win.

– Inter won having the advantage of 1 goal, teams drew or Cagliari won. For example, the final score is 2- 1. Taking into account the handicap -1.5, the result of the bets on Inter at handicap (-1.5) gives 0.5:1, in favor of Cagliari. In this case, the bets on Inter with the handicap -1.5 lose.

Double bet of handicap is offered (Asian handicap). Bet on victory or total taking into account the handicap, which is the multiple of 0.25 (but not of 0.5). Such bets are calculated as 2 bets with the half of sum: with the same odd and “common handicaps” and “common totals” multiple of 0.5’s near- by common value. In case when the Asian handicap is included in parlay or system, it is calculated with that odd which would be in case of single bet. In case of winning of two common bets, the bet’s odd “O” is taken into account in the calculations. If one common bet is won and the other is a subject to refund, during the calculation is taken the odd (“O”+1)/2. If both common bets are lost, the whole bet considered lost.

Event’s participantHandicap’s double bet (Asian handicap)Odd
Real-0.25 (0,-0.5)2.0
Barcelona+0.25 (0,+0.5)1.8

In case 200 euro stake is made on “Real” and “Real” won: two common bets with the half of sum won and the winning is equal to 100*2.0 + 100*2.0 = 400 euros. The match was over in drawn: one common bet with the half of sum lost, and the other won with the odd “1′′ and the winning is equal to 100*0.0 + 100*1.0 = 100 euros. “Real” lost: two common bets with the half of sum lost and the winning is equal to 100*0.0 + 100*0.0 = 0 euro.

In case 200 euros stake is made on “Barcelona” and ”Barcelona” won: two common bets with the half of sum won and the winning is equal to 100*1.8 + 100*1.8 = 360 euros. The match was over in draw: one common bet with the half of sum lost, and the other won with the odd “1′′ and the winning is equal to 100*1.8 + 100*1.0 = 280 euros. “Barcelona” lost: two common bets with the half of sum lost and the winning is equal to 100*0.0 + 100*0.0 = 0 euro.

“Total” – the number of goals, pucks, points or the games, scored (thrown, gained or played) by an entrant or entrants of events.

For example:

Suppose the total of the soccer game is set (the amount of goals scored) equal to “4′′, and a wagering is offered on the total at two outcomes: more or less of the given total.

If the match is scored with a total of less than 4 goals (0-0, 1-0, 0-1, 1-1, etc.), bets lower than “4′′ win. If the match is scored with a total of more than 4 goals (4-1, 4-2, 3-2, etc.), bets lower than “4′′ lose and bets more than “4′′ win.

If the match is scored with a total of exactly 4 goals (3-1, 4-0, 2-2, 1-3, 0-4), all bets on more than “4′′ and less than “4′′ will be refunded.

6. Policy of Bets

6.1 The values of the parameters (including handicaps, totals) and coefficients of the events specified in the line of the current day may change after any bet, but conditions before bets are the same, except in cases of technical and obvious mistakes in the line.

6.2 As an amount of bet only the amount confirmed and registered by the company is accepted.

6.3 The User is the only person who is responsible for the bet. Once a bet is made and its acceptance is confirmed, it cannot be changed or canceled by the User. Betfor10 does not provide any guarantees with respect to the “lost” or “double” bets made by customers. Please carefully check all the bets you have made.

6.4 Loss of your password cannot be a reason for the withdrawal rates or cancellation of the request for payment of winnings.

6.5 A bet is accepted as soon as it is confirmed by the company. All accepted bets are displayed in the “Bet History”. In some cases there may be a delay until a bet is listed in your history. In case of any dispute the time when the bet was registered in the system of the company is considered to be its true submission time. If the User did not receive any notification about the acceptance of bet, the rate is still considered to be accepted if it is displayed in the “Bet History.”

6.6 Failures of communication or other technical failures in customer communications are not a reason for the cancellation of a bet if the bet has been registered in the server.

7. Displaying Data

7.1 The Company is not responsible for the accuracy, completeness and timeliness of the proposed information services, including data on the events of Live and mailing services.

7.2 Betfor10 makes every effort to make the information on Live events (such as results, the time of a game and the statistics of teams /players) be correct. However, this information is displayed only for informational purposes. Betfor10 is not responsible in case of any errors in this data.

7.3 Betfor10 is not responsible and does not accept any claims regarding the accuracy of the translation from foreign languages of team names and the names of the players.

7.4 If in the indicated event/match more than one member with the same surname is present and during bet acceptance the full name of the athlete or other features identifying them uniquely have not been indicated, all bets are refundable.

7.5 If in the name of the match or in the name of the position one or more entrants are indicated in the line incorrectly (except for errors in translation), that is if the other team/entrant of represented tournament is indicated instead of the necessary one, all the bets on that event are recognized as invalid and a return is made. Only Betfor10 has the right to determine the events belonging to this category.

7.6 In cases when the specific details of the team such as a particular age group (for example 18 years/to 21 years/youth teams), gender (women) or the status of the team (reserve) are not indicated in the line resulting in the marking of the other team in the line instead of the declared one, all bets on this match are refundable. In other cases when incomplete name or possible grammar errors are indicated in the line, all bets remain in force. If the gender of teams is not indicated in the line, it is considered that the gender of teams is male. In case women’s teams are participating in a match it is necessary to have a detailed indication about it in the line otherwise bets on this match are a subject to return.

7.7 Date and time indicated in the line are the date and time of discontinuation of betsˈ acceptance on the event (except for Live events) and do not necessarily coincide with the date and time of the actual start of the event. The actual time of the event while counting the bets is considered as the time of the start of the event, which is determined based on the official documents of the organization conducting the competition, as well as the data of Betfor10.

7.8 If the place of conducting a meeting is not indicated in the line, in the list of events the host of the field is indicated firstly, except for competitions of American types of sports. All the information contained in the “cap” to a particular sport, carries an ancillary character. Possible errors in the given information are not a ground for the return of bets.

7.9 On acceptance of bets for Live Events there is a set delay, the value of which may vary depending on the sport, market, and other features, and it is determined exclusively by Betfor10 for security and protection from subsequent bets.

7.10 For clients convenience, taking into account the specificity of Live Events in which coefficients change very often a client can choose one of the following options: to “Accept all changes in the coefficients”, “Accept only marked-up bets” or “Do not accept bets if the coefficients change,” which determines respectively whether the bet is accepted if during the time of its arrangement the coefficient changed, at any changes of it, or just in the case when the changed bet exceeds the estimated coefficient of the bet of the client.

7.11 Incorrectly indicated date of the conducted match is not a ground for cancellation of the bet.

7.12 If the match began from the moment at which it was previously interrupted, and in the line that was not stipulated, the bets are refundable.

8. Interlocking events and outcomes

8.1 In “express” and “system” bets it is forbidden to include different events that relate to the same match, not even the ones which are interdependent directly. If in such bets were included any events that relate to the given match, this bet is refundable, even if the computer program of accepting the bettings did not block this bet during its submission. Betfor10 reserves the exclusive right to determine whether the events are connected.

8.2 In the game on output-absence from the group in “express” and “system” bets it is allowed only to bet on one team from the given group. If in such bets qualify-not qualify of the teams from the same group were included then the given bets are refundable, even if the computer program accepting the bets did not block this bet during its submission. Betfor10 reserves the unique right to decide whether to accept bets on the position of qualify or not qualify in “express”, “system” and in “single” bets.

9. Obvious and technical errors

9.1 The Company is not responsible for errors in typing, transfer or counting of bets. In particular, Betfor10 reserves the right to correct obvious errors made while entering information on betting coefficients and/or calculation of the amounts at the bets (for example, errors in the coefficients indicated in teams incorrectly, incorrectly indicated events, etc.), or declare invalid the corresponding bets even after completion of the event. In the cases of correcting obvious errors bets are returned. The most common types of technical errors are the following:

9.1.1 Errors of input of coefficients – when the coefficient (or the setting of the handicap/total, etc.) is displayed without a separator (dot) or with any additional number.

Example: instead of the coefficient 1.8, 18 is displayed, instead of 2, 23 is displayed, instead of 3, 30 is displayed etc.

9.1.2 “Mirror Errors” – when the coefficients for players are displayed in a diametrically opposite manner. In this case, the favorite of the game (including current favorite of live event) is displayed by a coefficient exceeding the coefficient of the outsider of the given event.

Example: Basketball. Barcelona-Unicaja. The winner of the match. Instead of 1.2 and 4, 4 and 1.2 is displayed.

9.1.3 Writing errors – if all the coefficients are indicated correctly, however, teams are written in an incorrect order (usually occurs for events taking place on a neutral field).

Meaning for the previous example: record: Basketball. Unicaja-Barcelona. The winner of the match. 1.2 and 4 instead of Basketball. Barcelona-Unicaja. The winner of the match. 1.2 and 4

Clear indicators of obvious errors are: very large difference in the coefficients of Betfor10 and other bookmakers, the coefficients that are nearly impossible to give in the current situation of the match.

The right to determine whether or not an obvious or a technical error was made in any case belongs exclusively to Betfor10.

9.2 Betfor10 reserves the right to abolish the bets made on deliberately incorrect coefficients and obvious errors. The customer will be informed about changes in the balance immediately.

9.3 Betfor10 reserves the right to cancel the bets even after the end of the event if these bets are won by the User as a result of a technical failure or an obvious error.

9.4 In cases when due to technical reasons the User’s bets were not provided with the necessary amount of funds in the account, the bets are considered as invalid.

9.5 In case of mistakenly having credited the means to the customer’s account the latter shall immediately notify Betfor10 about the mistake. If due to an error a negative balance has been formed at the client, the betting company has the right to cancel the uncalculated bets despite the fact that they were made before the error occurred.

9.6 The Company reserves the right to oblige the User to liability for any damage caused to it if the user used a technical or administrative error intentionally when making a deposit and/or during the receipt of money on the account.

10. Bets on credit

10.1 Betfor10 does not accept any bets or provide services to customers on credit. All bets must be confirmed with funds existing in the account of the User.

11. Legal Aspects

11.1 Betfor10 states explicitly that bet placement and betting organization, as well as participation in sports betting, multiplayer poker, game in casinos and games like lottery may be restricted by law or even prohibited in some countries. Such restrictions or prohibitions may be imposed even if the company obtained the necessary permission (license for betting or organizing gaming) to place bets and betting organizations.

The User should note that if the placement of bets or participation in sports betting, multiplayer poker and games such as lotteries is prohibited or permitted only under certain conditions, which are not followed, the responsibility for any damage caused by this rests solely with the User.

The client must also take note that the company is not required to provide clients with information, instructions and warnings in a wider range than in the present paragraph. In particular, the company is not liable for damages suffered by the User due to the violation of the relevant legislative prohibitions functioning in his/her country.

11.2 You should register on one of the websites which belong to the group of Betfor10 companies according to your country of residence. By rating or participating in the games, the User confirms that he has reached the lowest age of consent limited by law of his country, and confirms his/her capacity to enter into the agreement with the company. In case of non-fulfillment of these requirements the User’s account will be closed and necessary measures will be applied.

11.3 The User agrees that his personal information provided to the company during the pool betting, games in multiplayer poker, casino games and games such as lotteries, as well as in any other game is stored and used by automatic means.

11.4 You have registered on websites which belong to the group of Betfor10 companies more than once and/or you have more than one account. In this case, the Company has the right to block all the accounts at its discretion and to leave only one account corresponding to the country of residence. By registering the User confirms the exclusive intellectual property of the company’s regulations, as well as the system controlled by them.

11.5 The Company reserves the right to inform Users about special promotions and new products by telephone and e-mail.

11.6 Betfor10 does not hold Users’ funds in segregated or separately protected bank accounts. It is important for the User to understand that deposits of Betfor10 are not in banks and no interest is accrued upon them.

11.7 The Company expressly states that it does not provide users with any advice (consultation) on tax matters and/or legal matters.

11.8 No disputes about the bets can lead to a lawsuit, legal action, as well as claims on bookmaker licenses if the company complies with the provisions of arbitration.

11.9 In case of any claims and disputes from Users’ side and people representing their parties, the company’s liabilities are limited by the size of bets or its possible winnings.

11.10 In case of any disputes or claims the database of Betfor10 has priority over any other data.

11.11 If there is discrepancy between the English version of these rules and the translation into another language, the English version is considered to be the correct one.

11.12 Any matters of dispute including claims about the results of the event are accepted to be reviewed by the bookmaker office within 5 days from the end of the sporting event.

12. Restrictions on rates

12.1 Bookmaker company has the right not to accept bets from any person without giving any reason and reserves the right to close or temporarily block the accounts of individual Users without prior notice.

12.2 Minimum and maximum size of bets for all sporting events is defined by the bookmaker office and is a subject to changes without prior written notice. In addition, Betfor10 reserves the right to impose special restrictions on the accounts of individual Users.

12.3 Betfor10 does not recommend two or more Users to place bets from one IP-address (from the same computer or the same local area network) in order to avoid suspicion of collusion (cheating). In such cases it is necessary to reconcile the possibility of the game with Betfor10 by explaining the circumstances. Betfor10 has the right to block the account of such a User and ask them to send the documents verifying their registered identity.

12.4 Winnings are paid only within the limits set with maximum limits of the company. If the User has made a bet and the winning exceeds the maximum, the company will not pay any amount of money exceeding the maximum limit.

12.5 Results for sports statistics are published on the official website of Betfor10 within 3 days after the end of a sporting event.

13. Late bets

13.1 Bets placed after the start of the event, except the bets for Live Events, in all cases, are invalid and are returnable, and are excluded from the “express” and “system” bets. Any bet (including bets for Live Events) made on an event, the result of which is already known by the time of betting, is considered invalid and will be refunded.

13.2 If the User wishes to challenge the time of the start of the event, he must provide an official document (or a link to the website of regulatory bodies of the given event) which confirms the actual time of the start of the match on which the given bet was made.

13.3 While arising disputes regarding the time of the start of the event, if the official regulatory bodies of the appropriate tournament/event do not provide (or lack) such information, the information of Betfor10 about the start time of the event is considered the only correct one while calculating the bets.

14. Return

14.1 If a “return” is declared about the bet, such bet is considered as won with the coefficient of 1. In case of “Single” bets this means that the User will get back the amount of money placed to this bet. In the case of “express” or “system” bets the total coefficient will be changed accordingly (in the event, where a return occurred, the coefficient will get the value 1, the coefficients on the remaining events will remain unchanged, and the final coefficient will be counted according to similar scheme; only the coefficient of the outcome on the event, on which was given a return – one of the factors (multipliers) of the final coefficient of “express” or “system” – will get the value 1).

EXAMPLE: Express

===============================================================

Total coefficient of Express = 1.55 * 1.7 * 1.5 = 3.95

In case Finland and England won in the above mentioned games, and Croatia won by 2 goals advantage, and the given express plays, but when calculating the total coefficient there will be 1 instead of 1.7 (coefficient of winning) and the final coefficient of the given express will be equal to 1.55*1*1.5 = 2.325

14.2 If as a result of the match the total number of scored goals is equal to the total of the bet and among the proposed outcomes of the given total bets there has not been the option equal … (the indicated number) of goals, a return is made. Similarly, for the individual totals, totals of the player, totals of cards/corners /removals, fouls and other parameters if the final value of the match and the proposed parameter of the total are equal a return is made.

15. Privacy of User’s data

15.1 The User is responsible for maintaining the confidentiality of any information related to their account, and shall take all measures to prevent the use of personal accounts by unauthorized persons. Any operations confirmed by the username and password of the account holder shall be valid and have legal force.

15.2 If the User suspects that his username and password are known to a third person, at any time they have the right to send a request to Betfor10 to block the account temporarily for all circumstances to be made clear.

15.3 To ensure the security of personal data of Users, Betfor10 communicates with Users via the e-mail indicated by the User during registration.

15.4 The User is responsible for maintaining the confidentiality of any information related to their e- mail, and shall take all measures to prevent the use of e-mail address by third parties. Betfor10 is not responsible for any loss or damage resulting from the connection between the bookmaker office and the User using a registered e-mail address.

16. Match-fixing

16.1 In case of possible interference in the match result and the formation of the coefficients for the match (including cases of suspicion in match-fixing), Betfor10 reserves the right to suspend the payments on this event or to cancel the bets on this match, as well as hand over the information on relevant side to the appropriate authorities for further investigation and prevention of similar incidents.

16.2 Betfor10 reserves the right to suspend the payment of the rates and make a return on the rates to the event, if there are solid grounds to believe this match was negotiable. Such grounds may be based on the size, number and nature of the bets made by one or all of the possible methods of betting. The decision of the governing bodies of relevant federations and regulatory bodies are also taken into account. In such cases Betfor10 reserves the right to hand over the information on related party to the governing bodies for further investigation and preventing similar incidents.

17. Neutral field

17.1 In cases when the match is transferred to a neutral field (NF) rates persist. They are refundable in cases when the match is transferred to the opponent’s field. In case of the play when the teams are from the same city and are transferred to another field, bets are valid and are not refundable. In international matches, the refund of bets is made only when the match transfers to the field of an opponent state.

18. Interrupted events

18.1 An event is considered interrupted if there was no play for an indispensable amount of playing time specified according the rules of the company, even if the result at which the event was interrupted is later confirmed to be final.

18.2 The matches consider to be taken place, if they have been interrupted, not finished in the time- frame specified in the points 6 and 7 and if the played time is the following:

– Soccer – 90 min.

– Futsal (duration 2 x 20 minutes.) – 35 minutes

– Futsal (duration 2 x 25 minutes.) – 45 minutes

– Basketball NBA (National Basketball Association and PBA, CBA) – 43 min.

– Eurobasketball – 35min.

– Hockey NHL (National Hockey League) – 55 min.

– Bandy – 60 min

– Eurohockey – 50 min.

– American football – 55 min.

– Baseball – 5 periods (innings)

– Handball – 50 min

18.3 For interrupted events recognized as cancelled, if not otherwise stipulated in the rules on sports, all bets are refundable, except for ones for which the result is exactly defined at the time of the stop of the event. For interrupted events bets on the relative performance time (periods, etc.) are a subject to unconditional return.

19. Events transfer

19.1 If the start time of the event has been changed and otherwise is not stipulated in the rules of sports, all bets on the event are refundable.

19.2 During a game on the passage to the next round, in cases of transferring the game period onto subsequent days, or changes of the field, the bets remain valid. If the “passage” of the team which goes to the next round later has been canceled because of any reason, the cancellation is disregarded, and the payment is made according the results of played matches. If the second match did not take place or was interrupted, then all bets on it, including the passage, are refundable. Payments on the passage are made only at bets made before the first match. If none of the matches has taken place, the bets will be refunded.

20. Calculation of bets

20.1 Betfor10 validates the results on the basis of official reports and alternative sources of information (including videos of the event) after finishing the event. Calculation of bets is based on the results published on the Betfor10 website in the section “Results”. In case of discrepancy of results from different sources of information, as well as in the case of their obvious mistakes the final decision to determine the results belongs to Betfor10.

20.2 All inquiries of Users regarding to the correctness of the results of Betfor10 site should be based only on the basis of official sources of information (websites of regulatory bodies for these championships). Information from other sources cannot be considered a basis for the reviewing/reappraisal of bets.

20.3 Valid (factual) results considered to be the results, which are announced on the basis of official protocols or other sources of information, right after the end of the event. The organizer uses the following official sources:

www.uefa.com

www.fifa.com

www.beto.gr

www.bundesliga.at

www.turkish-soccer.com

www.rfpl.org

www.premierleague.com

www.sportinglife.com

www.gazzetta.it

www.bundesliga.de

www.laliga.es

www.lfp.fr

www.mlssoccer.com

www.nfl.com

www.russiabasket.ru

www.nba.com

www.euroleague.net

www.nhl.com

www.fhr.ru

www.rusbandy.ru

www.atptennis.com

www.wtatour.com

www.itftennis.com

www.daviscup.com

www.fedcup.com

www.ausopen.com

www.rolandgarros.com

www.wimbledon.com

www.usopen.org

www.mlb.com

www.pgatour.com

www.iccworldtwenty20.com

www.fide.com

www.volley.ru

www.nyse.com

www.nasdaq.com

The organizer can use other official sources when there is need. In exceptional cases, the organizer reserves the right to use video viewing to adjudge the true result.

20.4 Live event bet results are calculated based on what is known immediately after the end of the event/competition. All following changes (for example, changes by decision of a jury after the game) are not taken into account while deciding the bets. The company itself calculates these bets based on its statistical data about the actual course of the game. If not otherwise indicated, all bets on non- participating athletes in the competition will be void.

20.5 In cases when the company’s statistics (based on TV coverage) is different from the official statistics, the bets are calculated according to the company’s statistics.

20.6 If more than one participant or team is declared as a winner of the competition, the coefficient of winnings is divided by the number of winners (the coefficient can’t be less than 1).

20.7 All operations on playing accounts are made in the currency chosen by the User during registration.

20.8 All bets for which the outcomes are already known (in particular bets on who will score the next goal or win a certain segment of the match), are considered valid and are calculated even if the event or tournament was suspended.

20.9 If a match is not completed and is considered as incomplete, then all bets on it are refundable, (except what is mentioned in point 16.1) even if the result, at which the event was suspended, later is confirmed as final.

20.10 If it does not contradict the special rules of individual sports, the result announced on the day of the match is taken for the result of the match. Any possible changes in the result, conditioned by the revision of the results of the event by governing bodies and disciplinary penalties of teams, for the purpose of betting, are not taken into account, and the initial results of the calculation of bets remain in force.

20.11 In our system, the deposit limit logic works with fixed calendar day hours with (GMT+4) time zone. Meaning that the user will be able to deposit a maximum amount of his limit during 24 hours from 12 am (GMT+4) till 12 am (GMT+4) of the next day.

21. Betting groups/syndicates and Match/Event limit

21.1 Users are required to bet only on their own behalf. Recurring bets containing the same selections from one or more clients can be recognized as invalid and get canceled by the company. Even after the official outcome of such bets is known, in cases when the company is confident that Users have acted in collusion or as a syndicate, or suspicious bets have been made by one or more Users in a short period of time, such bets may be considered invalid and get canceled by the company.

21.2 Bet limits by sport events are set accordingly to the player’s account status and individual bet/event. If the player makes an attempt to place a bet outside the limits specified for an event, a warning message “Max. Stake – Limit Reached / Official limit exception” will be displayed in the bet slip as a notification. Multiple bets which combine same selection within the same bet event are not accepted. Avoiding the Warning Message and Non-compliance with this rule will result with cancelation of all placed bets and a refund of the initial stake.

22. Non-participation in the event

22.1 If it does not contradict the special rules of individual sports, when an event participant for whatever reason cannot take part in the event which was bet on, the bet is considered valid and lost by the client. The exceptions are the following cases:

1. The event/tournament is canceled;

2. The event/tournament is considered invalid;

3. The location of the event was changed;

4. The event/tournament is suspended.

22.2 In case of bets “Who is taller” meaning bets with two outcomes, if one of the participants refuses to take part before the event/tournament, the bet is refundable.

23. Rules on sports

23.1 Additional information about types of bets on different sports is indicated in the rules of sports.

23.2 Sport rules take precedence over the general rules.

23.3 Some types of bets

23.4 In case of betting on the “Odd number/Even number of Total”, regardless of the sports and the proposed position (including total goals/cards/fouls etc.) if the result is “0′′, the bets are calculated as “Even number”.

23.5 All bets on the number of medals are calculated according to the official medal table at the end of the event. Any changes undertaken by the governing bodies later are not taken into account.

23.6 Any medals won by the country team in any competitions shall be considered as one regardless of the number of participants in this team.

23.7 In case if any market has the potential outcome “Any other”, this outcome includes all participants of the event, not listed in the options of that market separately.

23.8 In case of game on any event in the “additional markets” of tours (total number of goals, wins, losses, draws, angular, yellow cards etc.), only those matches of the tour are taken into account which are included in the daily line.

24. Registration

24.1 Only registered Users can participate in bonus-programs of the company. To register, fill in the registration form by providing your first name, last name and email. After receiving a verification email, follow the instructions to verify your account to be able to make deposits and place bets.

24.2 Registration and betting is allowed exclusively to people over 18 years old (or the allowed age range in the given country from which the user has opened a deposit and made bets). Users have complete responsibility as to dealing with the legality of Internet gambling in the region where they live and/or for providing the appropriate authorities of their country with information on winnings. The Company reserves the right to require proof of age and block the User’s account before receiving the appropriate documentation.

24.3 All information provided during the registration must be accurate and complete. In particular, when using credit or debit cards, the cardholder’s name and surname must match the name and surname indicated in the registration form, otherwise the account will be blocked. All bets made before locking the account are recognized as valid.

24.4 The Company reserves the right to block the accounts of Users who have reported false data, as well as to deny them the payment of any winnings, withhold payment of any money held in the Betfor10 Account, and pass on any necessary information to the relevant authorities. At the request of the company the User must present an official document with a photograph, identifying his identity (a passport copy), and also proof of authenticity of the indicated address data and telephone.

24.5 Each User can have only one account. Registered Users cannot re-register as a new client with a new name or a new email address. In case of violation of this rule, the company has the right to void all bets made by the User.

24.6 The User has no right to permit any third party use their game account.

24.7 Please note that you should not send us the details about your credit card account or other sensitive financial information via an unencrypted e-mail.

24.8 Betfor10 allows all its Users to choose their own combination of username and password. Users should keep such information in secret. If your username and password are entered correctly while accessing the site, all bets remain in force and cannot be canceled or changed by the User. If you suspect that someone other than you knows your password, change it immediately on our website. If you have forgotten the password or a part of it, please send a request to Live Support for a new password.

24.9 Users who place their bets in Betfor10 via a cell phone should remember that Betfor10 is not responsible for any loss of data in the mobile phone of the client, and is not responsible for any commission of mobile and internet operators. By registering, the client confirms that he accepts and agrees to these Terms.

24.10 Betfor10 reserves the right to request additional proofs and perform additional checks in order to verify the identification of the player. Upon request, the player may also be required to send in valid identification documents proving his/her identity and address in order that Betfor10 may carry out identification, perform identification checks through photo and video selfie methods, credit and other verification checks that Betfor10 may require and/or are required by applicable laws and regulations and/or by the relevant regulatory authorities for use of the Services. The player agrees to provide all such information as Betfor10 reasonably requires in connection with such verification checks. Until such time as Betfor10 has received the requested documents and satisfied the verification checks to the operator’s reasonable satisfaction, Betfor10 is entitled to restrict the player’s Account in any manner that Betfor10 reasonably deems appropriate, including by suspending the Account, preventing the player from placing any bets or wagers, or from withdrawing his/hers funds.

25. Currency

25.1 Currently Users have the right to place bets in the following currencies: EUR and USD. Betfor10 reserves the right to block the reception of bets and operating activities in any of the indicated currencies. In this case, all the necessary payments on the accounts of blocked currency would be held in another currency equivalent at the interbank exchange rate for that day.

26. The bonus program

26.1 All bonuses of Users are limited individually to one person, home address, telephone number and e-mail address, one bill of payments (such as by card number or Skrill account), as well as the computer being used (including the institute, Internet club and other public institutions). The company has the right to refuse the bonus to any User or group of Users. Bonus programs are available only to Users who have made a deposit in real currency to their account in Betfor10.

26.2 In case of violation of any requirement of the bonus programs, and also if there is any evidence of recurrent bets at one and the same event from a group of customers, or conspiracy, regardless of the result of the given bets, Betfor10 reserves the right to deprive these Users from a bonus and to consider the corresponding bets as invalid. For the purposes of protection against fraud the company has the right to demand a document from the client proving identity before transferring a bonus.

27. Deposits

27.1 Available methods of payments are determined by the country and the currency selected during registration. A complete list of fees, limits on them and other items is displayed on the Deposits and Withdrawals page. Betfor10 reserves the right to change these terms and details.

27.2 When conducting any financial transactions it is necessary that the name of the owner of the debit/credit card or bank account exactly match the name of the owner of the appropriate account of Betfor10. Otherwise, Betfor10 reserves the right to cancel all transactions and make a return on all bets made while using someone else’s account or credit/debit card.

28. Entry of money on account

28.1 If any funds have been transferred to the User erroneously, the User is obliged to notify the company immediately. Any winnings of the client arising from such an error shall be considered invalid, and such bets are refundable, regardless of the delay between the origin of the error and the time it was seen.

28.2 If the deposits to the account were made for any other purpose than bets, poker, casino and financial betting, the company (particularly in case of suspected fraudulent money turnover) reserves the right to cancel a deposit and collect from the User all costs incurred as a result of processing the deposit.

28.3 If the User’s deposit exceeds the bet’s amount, at the client’s request for withdrawal Betfor10 reserves the right to charge the User all costs incurred as a result of processing deposits and withdrawals.

29. Financial Limitations

29.1 The maximum winning of one ticket is 100 000 USD. If the bet comes with a bonus and thereby the winning sum exceeds 100 000 USD, the bonus is not paid. The maximum coefficient of a bet is 1000. In case it exceeds 1000, the winning is calculated with 1000 coefficient.

29.2 The minimum single bet on any event is €0.1 or equivalent amount in players account currency. The minimum bet in express or/and system bet is €0.1 or equivalent amount in players account currency. Unless otherwise stated, only one bet per sport event or match is allowed. Maximum stake per bet must be equal or smaller than the last deposit amount.

29.3 The maximum coefficient of express bets is 1000. Express bets, in which the coefficient of winnings exceeds the maximum, are calculated with a coefficient of 1000. In these cases, the sum of winnings should not exceed the maximum payment for a single bet. The maximum coefficient of winnings for each version of the system is 1000. Variants of systems on which the coefficient of winnings exceeds the maximum, are calculated with coefficient 1000.

29.4 The maximum amount of the bet on the event depends on the sport and the events and is defined by the bookmaker network specifically for each event and each type of bet and is subject to change without prior written notice. Betfor10 reserves the right to limit the maximum bet on individual events, as well as the introduction and removal of specific restrictions on the accounts of individual Users without notice or explanation of reasons.

29.5 All financial limits apply to any individual customer, or/and syndicates group of players acting as a collective unit, who have placed two or more bets containing the same match selections, including where placed in a series of bets, at a different range of odds markets, over a number of days using various players’ accounts and/or across different betting channels. Should we identify that two or more bets have been placed this way, all those bets will be considered as void and only first betting slip submitted will be considered as a legitimate bet.

30. Payments / Withdrawals

30.1 Payments are processed in a time not exceeding 72 hours starting from the moment that the request was made. Before the first payment will be made to the User by electronic payment methods (Skrill, credit or debit card, etc.), the client is obliged to attach an electronic copy of a passport to the Documents section to confirm their identity. Remember that forgery is severely punished by law, and in cases of suspicion of placing a counterfeit or an edited copy of the documents by electronic methods, Betfor10 reserves the right to send such documents to the appropriate regulatory authorities.

30.2 Before making the payment, the employees of the company will verify the correspondence of the name, surname, father’s name, birth dates of the client and also other data. If differences are found between the actual data and the data provided by the client, Betfor10 reserves the right to make a refund for all bets by the User and refuse to pay out winnings to the User unless they prove the identity and accuracy of entered data.

30.3 If it turns out that the User has opened several accounts in the company, Betfor10 reserves the right to refuse to pay out for these accounts (except the User’s assets legitimately transferred to the account of Betfor10 after his payment of a fine in the measure of 10% of the total amount of deposits).

30.4 In the first order for a withdrawal in cash the User must enter valid passport details exactly as in the passport in the language of the country that issued the passport (or in the case of foreign passports – in English).

30.5 Group and family members should regulate personal relationships with each other – payments are made ONLY in the name of the owner of the appropriate account.

30.6 The User agrees to provide Betfor10 with information about his bank account from which the bets will be made in particular, in order to transfer his winnings.

30.7 Betfor10 is not responsible for changes in the amount of payments related to fluctuations of currency (rate of exchange).

30.8 If the User has requested a withdrawal in the amount of 1,000 Euros or more (or the equivalent in another currency at the interbank rate), Betfor10 pays a commission on the transfer and subsequent operations of withdrawals in the given calendar month. Otherwise, the commission is paid to the bank by the User.

30.9 The Company reserves the right of funds’ withdrawal using a priority for itself method of payment for winning players (including credit/debit card or to the player’s bank account).

30.10 Before withdrawing the first payment, the player should bet 50% of their deposit amount. Starting from the second withdrawing the player should bet 100% of their deposit amount before being able to withdraw their payment. If the player refuses to comply with the mentioned requirements, the withdrawal amount is subject to a 6% fee. This requirement is for the purpose of reducing the risks of fraud and money laundering by players.

Version 1.2, dated 07.11.2018

Your privacy is important to us, and we are committed to protecting your personal information. We will be clear and open about why we collect your personal information and how we use it. Where you have choices or rights, we will explain these to you. This Privacy Policy explains how Betfor10 uses your personal information when you’re using one of our websites.

Personally identifiable information

You provide this information to us in the process of setting up an account, placing bets and using the services of the website. This information is required to give you access to certain parts of our website and related services. This data is collected when you:

– Register an account with Betfor10

– Voluntarily provide it when using the website

– Personally disclose the information in public areas of the website

– Provide it when you contact our customer support team.

The information includes your:

– Username

– First and surname

– Date of birth

– Email address

– Residential address

– Phone number

– Billing address

– Identification documents

– Proof of address documents

– Transaction history

– Website usage preferences

– Any other information you provide us when using our platforms

– Credit/debit card details, or other payment information

The information is also required for billing purposes and for the protection of minors. You can amend and update this information by contacting Customer Support. This data is for internal use only and is never passed to any third parties except those stated below.

Non-personally identifiable information and traffic analysis

Betfor10 strives to make our website as user friendly as possible and easy to find on the internet. Betfor10 collects data on how you use the site, which does not identify you personally. When you interact with the services, our servers keep an activity log unique to you that collects certain administrative and traffic information including: source IP address, time of access, date of access, web page(s) visited, language use, software crash reports and type of browser used. This information is essential for the provision and quality of our services.

Cookies

Betfor10 uses cookies to ensure our website works efficiently and to enhance your visits to our platforms. Further information can be found in our Cookie Policy.

How and why we use your personal information

We use your personal information in a range of ways that fall into the following categories:

– To provide you with the products or services you have requested;

– To meet our legal or regulatory obligations;

– To monitor our website performance; and

– To provide you with marketing information.

Your rights over your personal information differ according to which category and lawful basis these fall into. This section provides more information about each category, the rights it gives you, and how to exercise these rights. These rights are in bold following each category.

Providing our products and services

We use your personal information to enable you to use our websites, to set up your account, participate in the online casino and to provide you with customer service assistance. To provide our products and services, we share your information with external organisations working on our behalf. Further information can be found in the Sharing Information section.

This category covers the essential activities required in order for us to provide you with the services you use or have signed up for. If you don’t want your information used in this way, your option is to not use our services and close your account.

Legal and Regulatory Requirements

Betfor10 will use your identification document and/or proof of address to check your details in order for us to protect our users from fraudulent behaviour and to promote responsible gambling.

We may conduct a security review at any time to validate the registration data provided by you and to verify your use of the services and your financial transactions for potential breach of our Terms and Conditions and of applicable law. Security reviews may include but are not limited to ordering a credit report and/or otherwise verifying the information you provide against third-party databases.

We are required to carry out these activities to provide our products and services legally, responsibly, and in line with the requirements stipulated by regulators. We cannot provide you with our services without carrying out these activities, if you don’t want your information used in this way, your option is to not use our services and close your account.

To monitor our website performance

As detailed above, we use cookies and traffic analysis in order to improve the performance of our website and services available. We have a legitimate interest in carrying out these activities and we ensure that we minimise any impact on your privacy.

You have the ‘right to object’ to activities carried out for our legitimate interest if you believe your right to privacy outweighs our legitimate business interests. However, as the activities involved are central to our business, if you wish to object further than managing your cookies this may mean you need to close your account.

Marketing

If you have given us your consent to do so, we will send you offers and promotions via email, SMS or online. We do not share your information with third parties for them to use for their own marketing. You have the right to withdraw consent or update your marketing preferences at any time.

Your rights

Your rights to rectification

If you believe the personal information we hold on you is incorrect, you have the right for this to be rectified. For any information that cannot be updated through My Account, please contact Betfor10

Your right to request a copy of your personal information

If you would like a copy of the personal information we hold about you, you should request it through live chat or by email and we will provide you with a form to complete. The form is not compulsory but helps us to provide you with the information you are looking for in a timely manner. To ensure the security of your personal information, we will ask you for a valid proof of identity and once we’ve received it we will provide our response within one month. If your request is unusually complex and likely to take longer than a month, we will let you know as soon as we can and tell you how long we think it will take, such a request may also incur an administration cost.

Your right of erasure

You can request us to erase your personal data where there is no compelling reason to continue processing. The request will be reviewed in maximum up to 30 calendar days. This right only applies in certain circumstances, it is not a guaranteed or absolute right.

The right to erasure does not apply if processing is necessary for one of the following reasons: to exercise the right of freedom of expression and information; to comply with a legal obligation; for the performance of a task carried out in the public interest or in the exercise of official authority; for archiving purposes in the public interest, scientific research historical research or statistical purposes where erasure is likely to render impossible or seriously impair the achievement of that processing; or for the establishment, exercise or defense of legal claims.

Sharing your personal information

We may disclose your Personal Data to third parties:

– if we are under a duty to disclose or share your personal information in order to comply with any legal or regulatory obligation;

– in order to enforce or apply the terms of this policy or any other agreements;

– to assist us in providing you with the products and services you request, including but not limited to third party software providers;

– if, in our sole determination, you are found to have cheated or attempted to defraud us, or other users of the service in any way including but not limited to game manipulation or payment fraud;

– for the purpose of research on the prevention of addiction (this data will be made anonymous);

– to protect the rights, property or safety of us, our customers or others; and

– where we have received your permission for us to do so.

Personal Information collected on the services may be stored and processed in any country in which we or our affiliates, suppliers or agents maintain facilities. By using our services, you expressly consent to any transfer of information outside of your country. When we transfer any part of your Personal Data outside the EEA or adequate jurisdictions we will take reasonable steps to ensure that it is treated as securely as it is within the EEA or adequate jurisdictions. These steps include but are not limited to the following:

– Binding corporate rules;

– Model contracts; or

– US/EU privacy shield.

Security

We understand the importance of security and the techniques needed to secure information. We store all of the Personal Information we receive directly from you in an encrypted and password protected database residing within our secure network behind active state-of-the-art firewall software. (Our Services support SSL Version TLS 1.2 with 256-bit encryption). We also take measures to ensure our subsidiaries, agents, affiliates and suppliers employ adequate security measures.

Retention

We retain personal information for as long as we reasonably require it for legal or business purposes. In determining data retention periods, Betfor10 takes into consideration local laws, contractual obligations, and the expectations and requirements of our customers. When we no longer need your personal information, we securely delete or destroy it.

Third-Party Practices

We cannot ensure the protection of any information that you provide to a third-party online site that links to or from the services or any information collected by any third party administering our affiliate program (if applicable) or any other program, since these third-party online sites are owned and operated independently from us. Any information collected by these third parties is governed by the privacy policy, if any, of such third party.

Our web site may contain links to other web sites, which are outside our control and are not covered by this Privacy Policy. If you access other sites using the links provided, the operators of these sites may collect information from you which will be used by them in accordance with their privacy policy, which may differ from ours. We are not responsible; solely the operators of these websites shall be responsible for their functionality or possible errors on the linked sites.

Analytics

The services contained in this section enable the Owner to monitor and analyse web traffic and can be used to keep track of user behaviour.

Google Analytics (Google Inc.)

Google Analytics is a web analysis service provided by Google Inc. (“Google”). Google utilizes the Data collected to track and examine the use of Betfor10, to prepare reports on its activities and share them with other Google services.

Google may use the Data collected to contextualize and personalize the ads of its own advertising network.

Personal Data collected: Cookies and Usage Data

Place of processing: US – Privacy Policy – Opt out

Disclaimer

The Services operate ‘AS-IS’ and ‘AS-AVAILABLE’ without liability of any kind. We are not responsible for events beyond our direct control. Due to the complex and ever-changing nature of our technology and business, we cannot guarantee, nor do we claim that there will be error-free performance regarding the privacy of your Personal Information, and we will not be liable for any indirect, incidental, consequential or punitive damages relating to the use or release of said Personal Information.

When you play casino slots developed by NetEnt, NetEnt’s privacy policy also applies. It can be found here.

If you do not agree with any statements contained within this Privacy Policy, please do not proceed any further on our website. Please be aware that registering an account on our website, placing bets and transferring funds will be deemed confirmation of your full agreement with our Terms and Conditions and our Privacy Policy. You have the right to cease using the website at any time; however, we may still be legally required to retain some of your personal information.

We may periodically make changes to this Privacy Policy and will notify you of these changes by posting the modified terms on our platforms. We recommend that you revisit this Privacy Policy regularly.

Version 1.0 dated 22/05/2018

1. How can I create a Casino account?

Playing in the “Betfor10” Casino requires a “Betfor10” Account. If you do not already have one, just click on the “Register” button on the Casino page and follow the simple registration process.

2. What should I do if I have forgotten my username/password?

If you’ve forgotten your password, first try to restore it through the site using the “Forgot password?” option. Password recovery will not function in some cases (e.g. the e-mail address is wrong or there are technical problems). If you’ve forgotten your username or if you experience any other issues, you should contact us through Live Support.

3. How do I make a deposit in the online casino?

Once logged in, press the “Deposit” button on the top of your screen and select your desired amount and Payment method.

4. How do I view what games I’ve played last?

Once logged in, you can view a Last Played Games using the appropriate icons on the bottom of the Casino page.

5. What is the Random Number Generator (RNG)?

A Random Number Generator (RNG) is a computer program which randomly produces the results for our online casino games. Every individual card dealt, dice rolled, or any other pertinent game action is produced by the program without any unrealistic duplication or predictability. Since the results are generated in a completely random manner without a possibility of manipulation, you always get fair results.

6. What kind of games can I play online at the “Betfor10” Casino?

“Betfor10” offers a wide selection of games to our players. You can find many different 3D games, Table games, a huge variety of Slot games, and even Live games including Blackjack and Roulette, with Baccarat coming very soon.

7. Do third party interface applications display full information about the customer’s gambles?

Please note that third party interface applications may not display full information about the customer’s gambles.

All Sports

Bet Confirmation

Bets will not be valid if there are insufficient funds in your account. A bet that you request will only be valid once accepted by Betfor10 servers. Each valid bet will receive a unique transaction code/ID. Betfor10 shall not be liable for the settlement of any bets, which are not issued with a unique transaction code/ID. If you are unsure about the validity of a bet, please check your account history or contact us.

Should a dispute arise, you and Betfor10 agree that the transaction log database will be the ultimate authority in such matters.

Settlement of Bets (All Sports)

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

For markets that are already determined, in the event of early abandonment, cancellation, suspension, etc. any bets accepted on these markets will stand. For example, if a football match is abandoned and the score is 2-1, bets on over/under 0.5, 1.5, and 2.5 will stand, any other lines are declared void/returned.

Resulting and Pay-out

All bets and wagers are subject to these Betting Rules. Betfor10 reserves the right to suspend a market and/or cancel any bet/wager at any time. When a market is suspended any bets entered will be rejected. Betfor10 also reserves the right to cease betting on any markets at any time without notice.

The “Possible Win” or “To Return” calculation available on the website is for information purposes only, and all bets will be calculated using the stake at the odds accepted. In multiple bets with a void selection(s) the “Possible Win” or “To Return” figure is reduced in line with this selection being removed only.

Should a customer include a non-runner or void selection in a multiple bet, the bet will be settled on the remaining selections only.

Winnings from resulted bets are added to the balance of your betting account. Any funds/winnings credited to an account in error are not to be considered available for use, and Betfor10 reserves the right to void any transactions involving such funds and/or withdraw the relevant amount from your account and/or reverse the transaction, either at the time or thereafter when found.

Betfor10 reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (1) the integrity of the event has been questioned; (2) the price(s) has been manipulated; or (3) match fixing has taken place. Evidence of the above may be based on the size, volume or pattern of bets placed with Betfor10 across any of our betting channels. A decision given by the relevant governing body of the sport in question (if any) will be conclusive. If any customer owes any money to Betfor10 for any reason, Betfor10 have the right to take that into account before making any payments to that customer.

In the case of a series of bets being placed by individuals or a syndicate to manipulate Betting Rules, Betfor10 have the right to withhold/stop payment or winnings until such a time as Betfor10 are satisfied no Rules have been broken.

For events where there is no official ‘off’ declared, the declared original start time of the event will be deemed the ‘off’. If for any reason a bet is accepted after an event or match has started (other than In-Play/Live betting clearly indicated on the website), bets will stand if the final outcome is not known, and that no participant/team has gained any material advantage from this at the time the bet was placed. If the outcome of an event/market is known Betfor10 reserves the right to void and return the bet, win or lose. Disputes over times bets are placed will be settled using the transaction logs on our servers.

All times stated on the website and/or referred to by Betfor10 staff relate to UK Time unless stated otherwise.

In-Play/Live betting – where we have good reason to suspect that a bet is placed after the outcome of an event/market is known, or after the selected participant or team has gained a material advantage (e.g. a score, sending off etc) Betfor10 reserve the right to void (or return) the bet, win or lose.

If for any reason Betfor10 are unable to properly validate the outcome of a particular market (e.g. due to loss of information), all bets will be void, unless resulting of bets is already previously determined.

Dead Heat Rules

If two or more selections are joint winners dead heat rules may be used to settle bets. Effectively when you have a dead heat, one part of your bet is treated as a winner (50%), and one part as a loser (50%). In a four-way dead-heat, one part (25%) would be a winner, and three parts (75%) would be losers.

Dead heats can also happen not just for first place so in a market with each way betting then dead heats can occur for 2nd, 3rd etc. This can be a common occurrence in events such as golf tournaments which will affect the place part of the bet, top ten, top twenty, etc. In such instances calculation is based upon the number of places remaining divided by number of participants involved in the dead heat.

Errors and Mistakes

Whilst every effort is made to avoid errors or mistakes, sometimes they can still occur due to human error or system problems. Obvious errors, also referred to as palpable errors, or omissions in respect of the announcing, publishing or making of markets, prices, handicaps, or results sometimes occur despite our efforts to ensure total accuracy.

In the event that we make an obvious error, which occurs when the odds/terms offered are materially different from that available in the general market and/or are clearly incorrect given the probability of the event occurring, all bets will be void.

If we have made an obvious error on the odds/terms of a bet placed on an in-play/live market, all bets will be void.

If we have made an obvious error on a bet placed on a market offered before an event has started, all bets will be void.

We will make every effort to inform clients before the event starts of an obvious error in markets, prices, handicaps, or terms, but this may not be possible in all cases.

We use various data providers when forming our markets on the events that are covered on the website and some errors or mistakes in teams or participant names may occur. Bets will stand unless the error or mistake makes a fundamental difference to the composition of the markets (for example, Bristol Rovers instead of Bristol City) in which cases we reserve the right to void any bets on the event.

Cash Out Feature

What is Cash Out?

Cash Out gives you more control over your bets and gives you the opportunity to take a return before an event has finished, even if your bet goes on to lose. You can cash out a bet fully or partially. You can choose to Cash Out your bet at any time and take the potential winnings on offer. If you choose to Cash Out, the amount offered will be settled and the final result relating to your bet will have no impact on the amount returned to your account.

The amount offered will depend on the performance of your selection(s) and may be higher or lower than your original stake enabling you to guarantee a profit or minimise a potential loss.

When is Cash Out available?

Cash Out is available on selected events, fixtures and markets both pre-match and In-Play/Live, on single and multiple bets, for a variety of sports including Football, Tennis and Basketball. You can see the special logo ($) on the markets while making bets. If the ($) is not displayed, Cash Out is not available on that sport or market. Should you wish to Cash Out, all you need to do is click on the ($) or “Cash Out” button located in your open bet or bet history details.

Where Cash Out is available pre-event and we do not cover the event In-Play/Live then Cash Out will be unavailable once the event starts.

You can also Cash Out on your mobile or tablet – simply select the “Open Bets” or “Bet History” sections of the “History” section of your account and select the “Cash Out” tab to show your eligible bets. Once there you can the Cash Out button below your selection and confirm your decision to settle the bet early.

Partial Cash Out

If you would like to partially Cash Out your bet, simply use the slider on the Cash Out popup to adjust your original stake amount to the amount you want to Cash Out. Once you have selected the correct amount, click “Cash Out”. The remainder of your stake will be settled in accordance with the final result relating to your bet.

Terms and Conditions

The Cash Out feature is available on selected sports, events, fixtures and markets both pre-match and In-play/live, on single and multiple bets, for a variety of sports including Football, Tennis and Basketball.

A time delay in accepting a Cash Out or Partial Cash Out request is in place. If a price changes or a market suspends then the request may not be successful.

If the Cash Out or Partial Cash Out request is successful, this will be displayed, and the bet will be settled immediately, except in the case of bets partially cashed out. The actual final result of the related market will have no impact on the Cash Out or Partial Cash Out amount.

The Cash Out or Partial Cash Out amount offered at any time is the total amount that will be returned to your account if successful.

Some Betfor10 offers will not be applied where the Cash Out feature has been used. See Terms and Conditions for each offer for details.

All free bets are unavailable for Cash Out or Partial Cash Out.

Any bets that are settled using Cash Out or Partial Cash Out will not count towards the turnover requirement of any offer.

Betfor10 cannot guarantee that the Cash Out feature will be available on your bet selection. Where Cash Out is available pre-event and we do not cover the event In-Play/Live then Cash Out will be unavailable once the event starts.

Betfor10 will not be responsible if the Cash Out feature is not available for technical reasons and bets will stand as originally placed during any such period.

Betfor10 reserves the right to accept or decline any bet/wager requested for any sport, competition, market or bet type that is included in the Cash Out feature.

Betfor10 reserves the right to amend, suspend or remove the Cash Out feature at any time for any event, fixture or market. Any bets placed on such events, fixtures or markets will stand as originally placed.

Betfor10 reserves the right to reverse the settlement of a Cash Out or Partial Cash Out if the bet or a market is settled in error.

Individual sports rules

American Football

Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

In 2-Way Markets Push Rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Pre-Game Bets (Game Lines Including 2nd Half/4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise.

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise.

All NFL match markets and pre-game props will be settled according to game stats on www.nfl.com published on day of the game. Subsequent amendments do not affect settlement.

For all spreads and totals bets, Tie or Push rules apply.

1st Half/Fulltime or Double Result

Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. This market EXCLUDES overtime for settlement.

For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.

Team Totals, Odd or Even

Zero score by a team will count as Even for settlement purposes.

First Offensive Play of the Game

This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.

Total Offensive Yards

Settlement is based on the Net Yards for both teams (includes sack yardage lost).

Team to Gain Most Passing Yards

Settlement is based on the most gross yards thrown.

Team to Gain Most Rushing Yards

Settlement is based on the most Total Rushing yards gained (includes negative yardage).

Penalties

All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.

Player Props/Performances

Bets stand or ‘are action’ if player competes in one Down. Player match-ups stand or ‘are action’ if both players compete in one Down. Push/Tie rules apply.

For the following markets your player must be dressed/active for bets to stand (as per the official NFL Game Book):

First/Last and Anytime Touchdown Scorer

Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. A player must participate in one play or down for bets to stand.

Pre-Game Prop Bets Which EXCLUDE Overtime

For the following markets the game must be completed for bets to stand/have action:

1st Half/Full Time or Double Result

Predict the result at half-time and end of regulation time.

In-Play/Live Game Bets/In-Play/Live Half Bets/In-Play/Live Quarter Bets INCLUDE Overtime Unless Stated Otherwise

The game or relevant quarter/half must be completed for bets to stand/have action, unless settlement of bets is already determined.

For settlement purposes:

Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated)

Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)

1st Half/Full Time or Double Result

Excludes overtime if played.

Season Props

All season props are based on the regular season matches only. Players stats stand irrespective of any trades during the regular season, but players must play one regular season snap for bets to stand.

Futures/Season Bets

Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season.

NFL regular season wins and match-ups are based on teams completing all 16 regular season games, and for CFL all 18 regular season games, unless the remaining games during the course of the season do not affect the result.

AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.

NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).

Conference Wildcard winners are the teams who qualify for the post-season via the NFL’s Wildcard selection.

Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.

NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.

CFL to Reach Grey Cup – The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.

Conference/Division Betting

Teams participating in an outright tournament are grouped in conferences and divisions. For example, the NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference.

Australian Rules

All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.

Match Betting

If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL result only.

Matches not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

Quarter Betting (Live and Pre Match)

For all quarter betting, in the event of a specific quarter not being completed, bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 4th quarter).

Half Betting (Live and Pre Match)

For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 2nd half).

Half time/Full Time or Double Result

Predict the outcome of the specified match at half-time and full-time including overtime if played.

Team to Score First

The market covers any score e.g. Goal/Behind for settlement purposes.

Team to Score First Goal

The market covers Goal only for settlement purposes.

Season Betting

With the exception of Premiership winner, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder.

If in any market teams are tied, the winner will be deemed the team with the best percentage. (worst percentage for Wooden Spoon).

Most Losses (Regular Season) – Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

Badminton

Outright Betting is all-in compete or not.

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

To Win Match – In the event of any of the named players in a match changing before the match starts then all bets void.

In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

For example, a game is abandoned at 20-17: bets on Over/Under 37.5 Game – Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 38 points.

In-Play /Live Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.

Current/Next Game Leader After: If the quoted number of points is not reached in the specified Game, then the team/player who wins the Game will be settled as the winner.

Bandy

Game Betting

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

A game must be completed in full for bets to stand, unless settlement of bets is already determined.

In 2-Way markets Tie or Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Pre-Game Bets – All pre-game bets exclude overtime, if played, unless otherwise stated.

In-Play/Live Game Bets EXCLUDE Overtime Unless Stated Otherwise

To Win after Overtime/Shootout Winner – Includes overtime/shootout.

If a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets on the game will stand, unless stated otherwise.

To Lift the Trophy/To Qualify – Includes overtime/shootout.

Next Penalty – Includes shootout.

In-Play/Live Half Bets EXCLUDE Overtime

The designated half must be completed for half bets to stand, unless settlement of bets is already determined.

For half bets, if a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets will be void.

In-Play/Live 10 Minute Bets EXCLUDE Overtime

The designated 10 minute match duration must be completed for bets to have action, unless the specific market outcome is already determined.

For settlement purposes the following websites and box score details will be used to determine settlement times:- Bandy World Championships www.worldbandy.com

Baseball

If a game has been postponed or cancelled before its due start time then all bets are deemed ‘no action’ and bets are returned/voided.

Non-MLB Baseball (including Minor League Baseball) – Pitchers are not listed and all bets stand/are action regardless of who pitches for each team. “8½ innings rule” applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.

In 2-Way markets Push, or Tie, rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Matches Not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

Pre-Game Bets/Lines

All pre-game bets include extra innings unless otherwise stated.

Where Mercy Rule is applied, all bets will stand on score at the time.

3/5/7 Innings Totals – Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs, all bets will be settled as follows – over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers.

3/5/7 Innings Line – Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.

Pre-Game Props Including Player Props

Where Mercy Rule is applied, all bets will stand on score at the time.

Extra innings count unless specified otherwise.

All 1st Innings Props – 1st inning must be completed for bets to have action, unless settlement of bets is already determined.

Game Total Odd/Even – If the combined score is zero then bets will be calculated as Even.

Team Total Odd/Even – If team score is zero then bets will be calculated as Even.

Winning Margins – Subject to 8 ½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a game is called/suspended bets will be void.

Lead After x Innings – Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.

Double Header

If two matches are played in one day involving the same teams, and odds are offered for only one game the result shall be credited on the first game by start time.

Money Line

Subject to 4½ innings rule.

Run Line/Alternative Handicap

Subject to 8½ innings rule.

Pre-Game Totals/Alternative Totals

Subject to 4 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).

Team Totals

Subject to 4 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).

To Go To Extra Innings

The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings, then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.

To Win Inning (Current/Next)

Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.

Inning Run Line (Including Alternatives)

Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.

Inning Total (Including Alternatives)

Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.

A Score in the Inning (Current/Next)

Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.

Leader After ‘X’ Innings

Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any incomplete innings leader markets, will be deemed to be won by match winner.

Race to Markets/Team Totals/Total Hits

8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined. Specifically, for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.

If a tied game is called or suspended and the natural conclusion of a game requires a winner, then bets on the relevant Race To quote will be made void. E.g. MLB game is called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.

Winning Margin

Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.

In-Play/Live

Where Mercy Rule is applied, all bets will stand on score at the time.

Total Runs-8.5 innings rule applies

All bets stand/are action regardless of pitching changes.

Extra innings count, unless stated otherwise.

“8.5/6.5/4.5” Innings Rules

“8.5 inning rule” Run Line betting

The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games – see specific rule).

“6.5 inning rule” Run Line betting (for 7 innings games)

The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.

“4.5 inning rule” Money and Total Line

There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games – see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.

Futures Betting – General Rules

Outright, Pennant and Divisional Betting

All bets stand regardless of team relocation, team name change, season length or playoff format based on official results from the respective governing body.

Regular Season Wins/Match-Ups

Team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.

Regular Season Specials

All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.

“Pitcher number of wins” markets

Refers to the number of wins credited by the MLB official scorers.

To Win Pennant

The team that progresses to the World Series will be deemed the winner of the pennant.

Series Betting

Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

Wildcard Betting

The teams that progress to the MLB Playoffs via the wild card position will be deemed the winner.

Basketball

Game and Prop Betting

All games must start on the scheduled date (local stadium time) for bets to stand/have action.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such.

If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

There must be 5 minutes or less of scheduled game time left for bets to stand/have action, unless the specific market outcome is already determined.

Specifically, for the ‘3×3 or Streetball’ match version of the sport, settlement will be based on official competition rules (the winner is deemed the first team to score 21 or the team with the highest score at the end of the designated 10 minutes period). A tie in regulation time leads to an untimed overtime period, which is won by the first team to score two points in overtime.

In 2-Way Markets Push rules apply unless otherwise stated below. Stakes on single bets are returned/void, and in multiples/parlays the selection is treated as a non-runner (returned/void).

If there are markets offered for regular time including the option ‘Draw’ then overtime(s) will not count.

Pre-Game Bets, Including Game Props

All pre-game bets include overtime unless otherwise stated.

Player Statistics/Match-Ups/Performances

Betting is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, fouls free throws etc Push rules may apply.

Relevant players must be dressed and see court-time for bets to stand/have action or if the indicated player does not participate at all in the match, all bets are void/returned Overtime counts for any player props unless specified otherwise.

Individual player’s performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player’s actual score to determine the result. Push rules may apply.

Double Double/Triple Double – Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.

In-Play/Live Game Bets INCLUDE Overtime

If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to stand/have action.

In-Play/Live Half Bets INCLUDE Overtime

The first half must be completed for first half bets to stand/have action. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.

In-Play/Live (4th) Quarter Bets INCLUDE Overtime

The quarter must be completed for bets to stand/have action, unless settlement of bets is already determined.

NBA Futures/Tournament Props

Regular Season Wins/Match-Ups – Team must complete all scheduled regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.

To Win Division – NBA tie-break rules apply.

To Win Conference – The team that progresses to the NBA Championship will be deemed the winner of the conference.

Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, eg. NBA, FIBA.

Outright, Division, Conference and Regional Betting

All bets stand regardless of team relocation, team name change or season length.

Series Betting

Bets are settled according to the official result.

Beach Football/Soccer

All bets are calculated based on 36 minutes game time, 3 periods of 12 minutes each unless stated otherwise.

Added time and penalty shootout are taken into account only for bets without draw offered in regulation game time, team to progress, tournament winner etc.

The match will stand if play has been at least 24 minutes. All bets are calculated on the basis of the results at this point.

Beach Volleyball

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

If the venue of the match (of the sport ground) changes, all bets stand.

If one of the announced participants in the pair is replaced before the start of the match, all bets on this match are refunded.

In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set – Total Points are settled as winners/losers respectively, since any natural conclusion to the set would have yielded at least 36 points.

Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.

Bowls

Non-runner no-bet. The event must start within seven days of the scheduled start for bets to stand. Outright markets may be subject to a Rule 4 deduction.

Match Betting

A match must be played within 24 hours of the original scheduled start time for bets to stand. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void, and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.

Boxing/MMA/UFC

Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned.

For betting purposes, the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.

If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

In the event of a fight being declared a No Contest all bets will be void, and stakes returned, with the exception of markets where the outcome has already been determined.

Money Line/To Win the Fight (2-way)

In the event of a draw all bets will be void, and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

All bets will have action/stand regardless of changes to number of rounds to be fought.

Fight/Bout Betting (3-way)

Price for draw is offered. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

All bets will have action/stand regardless of changes to number of rounds to be fought.

Fight Outcome 5-Way / Exact Method of Victory

Settlement will be based on the official declared result.

Draw or Technical Draw – Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.

Individual fighter A or B by KO or TKO – Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges’ scorecards or is a declared a No Contest.

Individual Fighter A or B by Decision

This is calculated on any of the following Technical, Majority, Split or Unanimous decision. This also includes disqualification.

All bets will stand/have action regardless of changes to the number of rounds to be fought.

Total Rounds

For Boxing (3 minute rounds, settlement purposes) where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.

For UFC (5 minute rounds), where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.

If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

Round or Group of Rounds Betting

If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision (using scorecards) before the end of the fight all bets will be settled as a win by Decision.

In-Play/Live

Boxing

Fight Winner 3-Way

Includes quote for the draw

Money Line/Fight Winner 2-Way

Bets are returned/void if a draw.

Total Rounds 2-Way

Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g., 6 and 7, it will count as Round 6 for settlement purposes i.e. the last fully completed round.

Fight To Go the Distance

For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.

Knockdown Markets (To Score/Total etc)

For settlement purposes a knockdown is defined as a fighter being KO’d or receiving a mandatory 8 count (anything deemed a slip or other by the referee will not count).

MMA

Fight Winner 3-Way

Includes quote for the draw.

Money Line/Fight Winner 2-Way

Bets are returned/void if a draw.

Total Rounds 2-Way

Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g., 2 and 3, it will count as Round 2 for settlement purposes i.e. the last fully completed round.

Fight to Go the Distance

For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.

Winning Method

Bets will be settled on the official result immediately after the fight via www.ufc.com

Knockdown Markets (To Score/Total etc)

For settlement purposes a knockdown is defined as a fighter being KO’d or receiving a mandatory 8 count (anything deemed a slip or other by the referee will not count).

Cricket

All Matches

Matches not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

1st Over Total Runs

Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.

Team/Batsman to Score a Fifty/Hundred in the Match (Pre-Match)

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 40 overs for each team.

Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

The Hundred – all 100 balls must be bowled.

Batsman Match Runs (Pre-Match)

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.

Twenty20 Matches – The full 20 overs for each team.

The Hundred – all 100 balls must be bowled.

One Day Matches – At least 40 overs for each team.

Test and County Championship Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Most Run Outs 3-Way (Pre-Match)

Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference, then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached, then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.

1st Innings Score (Pre-Match)

Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches – The full 20 overs for each team.

The Hundred – all 100 balls must be bowled.

One Day Matches – At least 40 overs for each team.

Test and First Class Matches – Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Total Match Runs, Most Match Sixes or Fours/Total Match Sixes or Fours (Pre-Match)

If a match is abandoned due to outside interference, then all bets will be void, unless settlement is already determined.

Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined.

Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.

The Hundred – the match must be scheduled for the full 100 balls and there must be an official result unless settlement of bets is already determined.

One-Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

In matches decided by a Super-Over, runs, fours or sixes hit during the Super-Over will not count for settlement purposes.

Outside interference does not include weather events.

Team to make Highest 1st 6/10/15 Overs Score (Pre-Match)

If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.

Current/Next Innings Runs Odd/Even

Extras and Penalty runs will be included for settlement purposes.

Next Over Total Runs Odd/Even

Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Bets will be void if the run count is Zero for a specified Over.

Series Correct Score

Bets void if the designated number of matches are not completed.

Top Series Batsman/Bowler

Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction). In the event of two or more players ending on an equal number of wickets, Dead-heat rules apply.

Most Sixes (Series)

In the event of two or more players ending on an equal number of sixes then bets void.

One Day/Twenty20 Matches

Match Betting

In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.

Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.

Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference, then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.

Outside interference does not include weather events.

If a match is cancelled, then all bets will be void if it is not replayed within 24 hours of its advertised start time.

Live / In-Play Team Innings and Batsman Innings Runs; (Including Alternative Quotes)/Innings Sixes

In One Day matches Over/Under Innings and Batsman Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

Hundred Matches, bets will be void if the number of balls is reduced by 11 or more.

A Fifty to Be scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Twenty20 Matches – The full 20 overs for each team.

One Day Matches – At least 40 overs for each team.

The Hundred – all 100 balls must be bowled.

Series Betting

Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be void.

Top Batsman/Bowler

Bets placed on any player not in any starting 11 in the series are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.

Innings Runs (Including Alternative Quotes)/Innings Sixes

In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.

In-Play/Live Runs in First ‘X’ Overs (including alternative quotes)

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Test Matches

Match Betting/Draw-No-Bet/Double Chance

Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed).

If a match is abandoned due to outside interference, then bets will be made void.

Outside interference does not include weather events.

Top Batsman/Bowler (Pre-Match)

Only the first inning counts.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

A Fifty/Hundred to Be Scored in the 1st Innings

Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50/100 or above will count.

Team Batsman to Score a Fifty/Hundred in the 1st Innings

Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50/100 or above will count.

Innings Runs; In-Play/Live (Including Alternative Quotes)/Innings Sixes

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

In-Play/Live Runs in First ‘X’ Overs (including alternative quotes)

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

First Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

Series Betting

Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumpings taken in both innings of all matches in the series will count.

Runs in 1st Over (2-Way)

Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.

Top Batsman / Bowler (Both Teams)

Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in either starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules apply.

Test Match Team Totals (2-Way)

For Test matches totals are settled on the 1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Opening Partnership Over/Under Innings Runs

Bets stand once 1 ball has been bowled in each team’s 1st innings. Bets are void if the innings is forfeited.

To Make a Fifty Yes/No in Either Innings

The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.

County Championship Matches

Match Betting

Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference, then bets will be made void. In the event of a tie Dead-Heat rules will apply.

Outside interference does not include weather events.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

Innings Runs

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Top Team Batsman/ Team Bowler

Only the first innings count.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

Cricket World Cup/Tournament Betting

Total Tournament Runs / Total Tournament Wickets

For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.

Total Tournament Run Outs / Total Tournament Stumpings

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes

For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.

Team with Highest Innings Score / Team with Lowest Innings Score

Dead-heat rules apply.

Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score

Dead-heat rules apply.

Tournament Hat Trick

Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

Player of the Tournament

Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.

Cycling

Individual Stage/Outright Betting/Rider Finishing Position

Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise, bets will be void and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation.

Subsequent disqualifications and/or appeals will not affect bets.

For Team Classification markets, settlement is based on final standings in time based classifications (should there be more than one Team Competition in a specified event).

Outright markets may be subject to a Rule 4 (Deduction).

Match-Ups

Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/race or stage.

In the event of one or both cyclists not passing the starting line then bets will be deemed void.

If both cyclists start but fail to finish a specific event/race or stage, then bets will be deemed void.

If both cyclists start a specific event/race or stage and only one fails to finish, then the cyclist who completes the specific event/race or stage will be deemed the winner.

Event Specials

All-in compete or not. The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined. For some specials, the statutory number of teams must start the specified event for bets to stand.

Darts

Outright Betting

Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).

Pre-Game Match Betting

In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.

Handicap 2-Way and 3-Way Leg Betting/Set Betting

In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Individual Player Checkouts

If match is not completed, then all bets are void unless the quote has been exceeded.

First Leg/Set Markets

All bets void if the first leg/set is not completed, unless the outcome has already been determined.

Leader After 4/6 Legs

The first 4/6 legs must be completed for bets to stand.

Race to 3 Legs

Either player must win 3 legs for bets to stand.

Highest Checkout 3-Way

If match is not completed, then all bets are void unless the quote has been exceeded.

Highest Checkout 2-Way

If match is not completed, then all bets are void unless the quote has been exceeded. If players Tie, then bets are void.

Checkout Total Markets

All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.

Next Leg Checkout

The Bull counts as red. The leg must be completed for bets to stand.

Total Legs/Sets

If match is not completed, then all bets are void unless the quote has been exceeded.

Checkout Markets

The Bull counts as red. The leg must be completed for bets to stand.

Most 180s

All bets void if match is not completed.

180s Totals Markets

All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.

First 180

All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.

170 Finish in Match

All bets void if match is not completed, unless the outcome has already been determined.

Double Result (Legs/Sets)

Predict the result after the specified number of legs/sets and the overall winner of the match. All bets void if match is not completed.

First Dart Markets

Settlement is on the first dart or set of darts thrown in a specified leg/set. A Bounce Out is deemed as Other for settlement purposes. In a match format where Double In is used, the market will be void if offered in error.

9 Dart Finish

All bets void if match is not completed, unless the outcome has already been determined.

Premier League Specials

To Reach/Not to Reach the Final/Semi Final – The player must take part in one league match for bets to stand.

To Be Relegated – Following the appropriate week of fixtures, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.

Regular Season Winner – For settlement purposes this refers to the player who tops the league table following the group fixtures before the play offs.

9-Dart Specials

Will Selected Player Record a 9 Dart Finish in a Match – All bets void if match is not completed unless a 9 dart finish already achieved.

Will Selected Player Record a 9 Dart Finish in the Tournament – Player must throw 1 dart in the tournament for bets to stand.

Will There Be a 9 Dart Finish in the Tournament – Tournament must be completed unless a 9 dart finish already achieved. Bets stand regardless of player withdrawals.

In-Play/Live Betting

Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs or Total 180’s quote has been exceeded at the time of abandonment.

E-Sports

General Esports Rules

Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API.

An un-played or postponed match will be treated as a non-runner for settlement purposes unless it is played within 24 hours of the originally scheduled start time.

Bets will be void if the fixture is listed incorrectly.

In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand.

If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.

To Win Match / To Win Map (including Current and Next) / Double Chance

If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.

If a match or map is replayed due to a disconnection/interruption in service, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.

If a player/team is given a walkover on at least one map before the match starts, all bets will be void.

If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play/live bets on the affected map will be void unless the outcome is already determined.

Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps

Bets are void if the statutory number of maps are changed or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

To Win At Least One Map

In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

StarCraft II

Map Betting

In the event of a draw, To Win Map market will be voided.

Winning Race / Winning Player Nation

In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

CS:GO

Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

Round Betting

Bets are void if the statutory number of rounds are changed or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.

Round Victory

Victory is achieved by killing all opponents on the map, detonating / disarming a bomb (spike), or by ending the time on the round timer.

Map Betting

Victory is achieved by winning at least 16 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 15-15, the organizers can appoint 6 additional rounds, so-called “overtime” (OT).

The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds after the full 6 rounds (can end 19:15, 19:16, 19:17). In case of a draw (18-18), 6 additional rounds are assigned.

If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.

In case of a change in the format of the match (the number of cards, rounds or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.

Bets on handicaps and totals are given both for rounds, cards and kills in a specific period of time.

Bets on outcomes that are actually determined at the time of the interruption of the game / refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.

Bets are accepted on both standard wins / draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, “Winner in the N round on the Nth map” or “Winner of the Tournament”.

Map Correct Score

This is the correct score applying to either team

League of Legends (LOL)

Map Betting

In the event of a draw, To Win Map market will be voided.

First Blood markets

Only kills by the opposition team / player will count.

Kill markets

Will be settled based on the official scoreboard, broadcast or game API.

Monster markets

Will be settled based on the official scoreboard, broadcast or game API.

Building markets

For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.

In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.

In the event of a surrender, bets on Next Building Destroyed markets will be void.

All time-based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

DOTA2

Map Betting

In the event of a draw, To Win Map market will be voided.

First Blood markets

Only kills by the opposition team / player will count.

Kill markets

Will be settled based on the official scoreboard, broadcast or game API.

Creep markets

Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.

Building markets

For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor. In the event of a surrender, bets on Next Building Destroyed markets will be void.

All time-based bets are settled on the in-game clock, and do not include the period before creep’s spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

HearthStone

Match Up Winner

Winner will be a team who wins more Maps in “Best of N” series.

Match Up Handicap

Map/Maps advantage for one of the teams.

Map Winner

Map starts with a coin flip. Players take turns in playing cards from their hands, which include Spells, Weapons and Minions in attempt to destroy the enemy opponent. Each Hero in Hearthstone has thirty Health Points, in order to win the Map a player is required to reduce the opposing Heroes Health Points from thirty to zero.

Call of Duty

Match Up Winner

Team to win more maps out of Best of # series is the match up winner.

Match Up Handicap

Map/Maps advantage for one of the teams.

Map Winner

Map is won by eliminating the entire army of the opposing team.

Correct Map Score

The Final outcome (Map) of a match.

Total Maps (O/U)

The number of Maps that a match produces is higher or lower than the actual number.

To Win at Least 1 Map

Chosen team to win at least 1 Map in the match.

Rocket League

Rocket League is a video game featuring all the characteristics of a football match, where players control a rocket-powered car to compete with the opposing individual or team. Each match lasts for 5 minutes, with a sudden death overtime if the match is tied at that point. The format of most tournaments is either best-of-five (BO5) or best-of-seven (BO7).

Match up winner 2-way

Settled after the end of the game (OT included).

Match up handicaps

Goal/goals advantage to one of the teams.

Total Goals (O/U)

The number of goals scored by both teams combined.

King of Glory

General rules apply.

Overwatch

Map Winner

Overwatch features several different maps, each supports a particular game mode. A map will end when one team has completed the map specific objective.

  • Assault

    – Attackers need to take control of two subsequent points on the map, while defenders must stop them. Teams swap sides after time runs out or both points have been taken by the attackers. Each objective taken gives 1 point. If teams have the same amount of points, overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
  • Escort

    – The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them. A map is finished when both teams have attacked and defended and there is no time left in the time bank. The team who pushes the objective further is considered the Map Winner. If both teams finish the map by pushing the objective over the finish line an overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
  • Hybrid

    – Is the combination of Assault and Escort, where the attacking team has to first take control of control point and then escort the payload to the finish line. Same rules apply as before. If both teams finish the map with time left over an overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.
  • Control

    – A best of rounds series (usually best of five), where teams fight over the control of a capture point, a round is won once one team reaches 100%. Each map has multiple sections, one round is played on a section. Sections cycle after each round. After winning three out of five rounds a team is considered to be the Map Winner.

Team to Win the Next Round

Is offered only for Control Maps, where the team who wins a Round (Section of a Control Map), is considered to be the winner.

Match Up Winner

Team to win more maps out of Best of # series is the match up winner.

Match Up Handicap

Map/Maps advantage for one of the teams.

To Win at Least 1 Map

Chosen team to win at least 1 Map in the match.

Outright

The winner of an entire league or tournament.

Rainbow 6

Victory is achieved by winning at least 7 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 6-6, the organizers can appoint additional rounds, so-called “overtime” (OT).

The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (8-6 9-7 10-8 11-9 etc.).

Match Up Winner

Winner will be a team who wins more Maps in Best of # series

Valorant

Round Victory

Victory is achieved by killing all opponents on the map, detonating / disarming a bomb (spike), or by ending the time on the round timer.

Map Betting

Victory is achieved by winning at least 13 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 12-12, the organizers can appoint 4 additional rounds, so-called “overtime” (OT).

The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (14:12, 15:13, 16:14 etc). In case of a draw (14-14), 4 additional rounds are assigned.

If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.

In case of a change in the format of the match (the number of cards, rounds or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.

Bets on handicaps and totals are given both for rounds, cards and kills in a specific period of time.

Bets on outcomes that are actually determined at the time of the interruption of the game / refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.

Bets are accepted on both standard wins / draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, “Winner in the N round on the Nth map” or “Winner of the Tournament”.

Floorball

All games must start on the scheduled date for bets to stand/have action. A game is considered completed for settlement/calculation purposes if 50 minutes have been played.

All match markets will be settled on the score at the end of regulation time and will exclude overtime if played, unless stated otherwise.

Match Totals Odd or Even – If there is no score all bets will be settled as Even.

Period Betting – The relevant period must be completed for bets to stand/have action, unless the specific market outcome is already determined. Scores/action within that period only count for betting purposes.

Match Winner – this 2 way market will include overtime where played.

Overtime markets – only scores/action within overtime count for betting purposes.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

Football/Soccer

90 Minutes Play

All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Football where markets are specifically settled on 36 minutes play only.

Extra-Time In-Play/Live Markets

Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.

Matches Postponed, Brought Forward or Abandoned

Unless otherwise stated all bets on Abandoned, Postponed or Cancelled matches are Void if not replayed or scheduled within 24 hours of the original start time.

Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand. For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment or over 2.5 goals if 3 or more goals already in the game.

Matches not Played as Listed

If a match venue is changed (other than to the away team’s ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team’s ground) then bets placed based on the original listing will be void.

We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.

If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21’s/Gender e.g. Women.

In all other cases bets stand, including instances where we list a team name without specifying the term ‘XI’ in the name.

First/Last Player to Score (Pre-Match and Live)

Bets are accepted on 90 minutes play only.

Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored.

All players that take part in a match will be considered runners for last player to score betting. Subsequent enquiries by official bodies will not be considered for settlement purposes.

Please note that own goals do not count in the settlement of bets.

Anytime Goalscorer (Pre Match) and Goalscorer (Live)

Any bets on a player taking part for any part of the given match stand.

Multi Scorers / To Score 2 or More / To Score a Hat Trick

Bets are accepted on 90 minutes play only.

Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.

Correct Scores

Predict the score at the end of normal time. Own goals count.

Team to Win By X or Y goals

This market allows you to bet on a particular team to win by a specific goal margin (by X or Y goals). For example, you have backed Chelsea to win by two or three goals at home against Manchester City. Your bet wins if the game ends with the score of 2:0, 4:2, 3:0, etc. Bets will lose if Chelsea wins with 1 or 4 goal margin (2:1, 5:0, 1:0, etc). If the game ends in a Man City or is drawn, the bet will also lose. This market is based on the full-time result of the match unless stated otherwise.

Team First/Last Goalscorer

Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.

Player to Score at Any Time

All players who take part in a match will be considered ‘runners’.

Any selection on a match that is not completed will be void/returned unless they have scored already. Please note that own goals do not count in the settlement of bets.

Time of the First Goal

If a match is abandoned after the first goal is scored, then all bets stand.

If a match is abandoned before the first goal is scored, then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.

Injury Time

Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.

10 Minute Events

Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).

Time of First Corner

Bets are settled on what time the corner is actually taken (not the time it is awarded).

Handicap Betting, Including In-Play/Live (3-Way)

Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.

Half-Time Result, Including In-Play/Live

Bets will be void if the match is abandoned before half-time.

Half-Time Correct Score

Bets will be void if the match is abandoned before half-time.

Half with Most Goals

Bets will be void if the match is abandoned unless settlement of bets is already determined.

1st Half Goals

Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

Team Highest Scoring Half

Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.

All Corner Markets

Corners awarded but not taken do not count.

In the event of a corner having to be re-taken then only one corner will be counted.

First/Last Corner Kick Of The Match

If there are no corner kicks in the match then all bets are void/returned.

1st Half Corners, Including In-Play/Live

Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.

2-Way Corners In-Play/Live

Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

Most Corners In-Play/Live

Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.

Race to X Corners In-Play/Live

Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

Result After 10/20/30/40 Etc Minutes In-Play/Live

Settled on the result at the specified time in the match. E.g., 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

Half-Time – Full-Time Double Result

Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.

Mixed/Mythical Football

Is played between two different teams taking part in real matches in their respective league/competition but are not playing each other.

Bets are calculated/settled on the sum of goals scored by the respective teams.

If the start of either match is delayed by more than 24 hours then all bets on that game are void/returned.

For example Mixed/Mythical Match; Manchester United vs Real Madrid Premier League Result Manchester United 2:1 Everton La Liga Result Real Madrid 3:1 Sevilla Mixed/Mythical Football Match Results Manchester United 2:3 Real Madrid In this Manchester United vs Real Madrid Example; Real Madrid win that match and total goals would be 5, Double Chance three outcomes 1X lost, 12 won, X2 won etc

Match Specials

Unless otherwise stated player specials are void if the player takes no part in the game.

Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.

Where one or more participant(s) quoted in a special do not participate, the bet will stand on the remaining participant(s) at regular prices if available.

To Win Both Halves

The team must score more goals than the opposition in both halves of the match.

Double Chance

The following options are available:

1 or X – If the result is either a home or draw then bets on this option are winners.

X or 2 – If the result is either a draw or away then bets on this option are winners.

1 or 2 – If the result is either a home or away then bets on this option are winners.

If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

ASIAN HANDICAPS

Please refer to the following examples regarding settlement of bets:

Handicap Line 0 Ball

If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

Handicap Line 0.25 Ball

Team giving a 0.25 ball start:

Win by any score – All bets on this selection are winners.

Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.

Lose by any score – All bets on the selection are losers.

Team receiving 0.25 ball start:

Win by any score – All bets on this selection are winners.

Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

Lose by any score – All bets on the selection are losers.

Handicap Line 0.75 Ball

Team giving a 0.75 ball start:

– Win by 2 or more – All bets on this selection are winners.

– Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

– Draw or lose by any score – All bets on this selection are losers.

Team receiving a 0.75 ball start:

– Draw or win by any score – All bets on this selection are winners.

– Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.

– Lose by 2 or more – All bets on this selection are losers.

Handicap Line 1 Ball

Team giving a full ball start:

– Win by 2 or more – All bets on this selection are winners.

– Win by exactly 1 – All bets on this selection are void and refunded to the customer.

– Draw or lose – All bets on this selection are losers.

Team receiving a full ball start:

– Win by any score or draw – All bets on this selection are winners.

– Lose by exactly 1 – All bets on this selection are void and refunded to the customer.

– Lose by 2 or more – All bets on this selection are losers.

Asian Handicap In-Play/Live (Including 1st/2nd Half Bets)

All bets on the Asian Handicap In-Play/Live market are settled according to the score-line for the entire game. This includes goals scored before and after the bet is placed.

Asian Corner Handicaps

Whole corner or half corner handicaps – at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void, and stakes returned.

Quarter corner handicaps – as an example “0.5, 1” is a 0.75 corner handicap has your stake equally divided between half corner and whole corner.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

In the event of a corner having to be re-taken then only one corner will be counted. Corners awarded but not taken do not count.

1st/2nd Half Asian Handicap

Bets settled on the relevant half result only.

Extra-Time Asian Handicap In-Play/Live

Normal In-Play/Live Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.

Asian Total Corners

Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:

Corner line of 8.5

If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost.

If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.

With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.

Corner line of 8.25

If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost, and the other half is returned. Otherwise your entire stake is lost.

If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

In the event of a corner having to be re-taken then only one corner will be counted. Corners awarded but not taken do not count.

Asian Corners In-Play/Live

Settled as pre-game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined.

1st Half Asian Corners In-Play/Live

Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.

GOAL LINE

In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:

Extra-Time Goals In-Play/Live

Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.

Goal Line 2

Goal line under 2

– Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.

Goal line over 2

– Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

Total Goals Asian (2.25)

Total Goals Asian under 2.25

– Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win, and half will be returned. Bets lose if there are three or more goals scored in the match.

Total Goals Asian over 2.25

– Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned, and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

Goal Line 2.5

Goal line under 2.5

– Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

Goal line over 2.5

– Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

Total Goals Asian (2.75)

Total Goals Asian under 2.75

– Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned, and half will be lost. Bets lose if there are four or more goals scored in the match.

Total Goals Asian over 2.75

– Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win, and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

Goal Line 3

Goal line under 3

– Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.

Goal line over 3

– Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

Total Goal Asian In-Play/Live

For In-Play/Live bets all goals are considered regardless of whether they are scored before or after the bet is placed.

TOURNAMENT BETTING

Top Team Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.

Top Club Goalscorer

Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.

Top Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.

For the FA Cup, and other cup tournaments with preliminary round, goals count from the 1st round proper onwards.

Tournament Totals/Specials

Total Tournament Cards

The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

Tournament Total Goals, Team Total Goals, Highest Scoring Team

For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.

If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.

Tournament Penalties Missed/Converted

Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.

Tournament Corners

Only corners taken in 90 minutes count.

Team To Go Unbeaten

Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.

Tournament and Top Goalscorer Doubles

A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.

Golden Ball

This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA/UEFA etc).

Golden Glove

This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA/UEFA etc).

Golden Boot

This market is settled on the official winner of the top scorer taking into account tie-breakers from the relevant governing body (FIFA/UEFA etc). For example, assists, minutes and will supersede regular Top Goalscorer rules.

UEFA Player of the Tournament

This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).

Club Goalscorer Match Bet

Both players must take some part in the tournament for bets to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.

Furthest Progressing Team

Based on the round a team exits a competition – regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. If two teams are eliminated at the same stage (e.g Quarter Finals or in Group Stage) bets are void.

Qualification Match-Ups

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.

ANTEPOST/FUTURES

Season Specials

Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.

Player Scorer Specials – Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.

To Reach Playoffs

The teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the playoff positions will be deemed losers.

To Finish in the Top/Bottom Half

Bets are settled based on the official finishing positions at the end of the season.

Relegation Betting

If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.

Season Handicap Winner

Settlement is determined after handicap points have been added to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).

Divisional Betting

For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.

Top Goalscorer

Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count – excluding playoff matches. Own goals do not count. Dead-heat rules apply.

Season Match Bets/Team Points Totals

If any team does not complete all its fixtures, then all match bets and team points total bets involving that team will be made void – win or lose.

FOOTBALL/SOCCER STATISTICS

Team Goals

Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.

Player Total Goals

Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.

Total Corners, Corners in Second Half

Corners awarded but not taken do not count. Please note that this applies to all corner markets. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.

Extra-Time Corners In-Play/Live

Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.

Corner Handicap

Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.

Alternative Corners

Settlement of Alternative Corners market is based on the total corner count at the end of the match.

Total Goals/Number of Goals in Match/Alternative Total Goals In-Play/Live

In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.

Extra-Time Goal Line In-Play/Live

Normal In-Play/Live Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.

Ten Minute Events In-Play/Live

Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken – not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.

Goals Odd/Even

Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be void.

Both Teams to Score

In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.

Both Teams to Score in 1st and/or 2nd Half

Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Home/Away Team to Score in 1st/2nd Half

Predict if a team will score in the 1st Half or 2nd Half of a match. Bets will be void if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

Half Time Result/Both Teams To Score

Predict the result of the 1st half of the match and if both teams will score in the 1st half. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Half Time Result/Total Goals

Predict the result of the 1st half of the match and the number of 1st half goals. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Goals Over/Under

Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

Total Goal Minutes

Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes. If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute – bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).

Yellow Card Markets

Only yellow cards count. If a player receives a Red Card for two yellow card offences this counts as one yellow and one red. Second yellows are ignored for settlement purposes. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded. Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

Number of Cards in Match

Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3). Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded. Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

1st Player Booked/Next Player Carded (Player Market)

In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.

If TV Coverage or match information is inconclusive over who received the first card, dead heat rules will apply.

Time of First Card

Both yellow and red cards count for this market.

First Team Card/Next Card Betting (Team Markets)

Only players on the pitch count.

In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.

For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.

If TV Coverage or match information is inconclusive over who receive the first card, bets will be void/returned.

Shots on/off target statistics

Only shots registered from attacking team count, e.g., an Own Goal is not a shot on target.

First/Next Goal Method

Free-kick – Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.

Penalty – Goal must be scored directly from the penalty, with penalty taker as named scorer.

Own Goal – If goal is declared as an own goal.

Header – Last touch of the scorer must be with the head.

Other Method – All other goal-types not included above such as shot from open play.

No Goal

Supremacy

Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market) if one or more matches are abandoned then all bets on that market will be void.

Team to Score First/Second/Next Goal

Own goals count to the side credited with the goal.

Team to Score Last

Bets will be void if the match is abandoned.

Last Penalty Score/Miss

Predict whether the last penalty awarded in the shootout be scored or missed – if match does not go to penalty shootout all bets will be void.

Team Next Penalty

Predict whether the next team penalty will be scored or missed – if match does not go to penalty shootout or team does not take designated penalty all bets will be void.

Team Penalties Converted

Predict the total number of penalties a team scores in a penalty shootout – if match does not go to penalty shootout all bets will be void.

Team to Take Last Penalty

Predict which team will be awarded the last penalty in the shootout – if match does not go to penalty shootout all bets will be void.

Ball to hit woodwork

The ball will need to rebound back into play to count towards positive calculation/settlement for this market.

Any deflection out of play does not count for woodwork hit.

Substitution Markets

Which team will make first substitution? – If there are no substitutions ‘there will be none’ will win if offered or all bets are void/returned. If both teams make the first change at the same time or during half time, ‘Both teams at the same time’ will win.

Substitutions made in the same break in play, irrespective of order onto the pitch, are considered to be at the same time.

Transfer and Manager Specials

Transfer Specials

Loan deals do count unless stated otherwise.

If a specific date is quoted for a transfer to be completed by, the player must be registered to that club before the specified time frame ends.

If a player moves to a club and then is immediately loaned out, we will settle/calculate on the club that signs the player on permanent deal; not where the player is loaned to.

Next Manager

Should a Manager not be quoted, all bets will stand. Other managers may be quoted on request.

A caretaker or interim manager will not count unless they complete at least 10 consecutive competitive games and will then be deemed the permanent manager for settlement/calculation purposes. A director of football does not count and if structure of the management team changes to have no manager, the person responsible for picking the 1st team (from reasonable sources and using reasonable discretion) will be deemed the winner.

Futsal

All match markets will be settled on regulation time (specific to competition governing body), unless stated otherwise, including Match Odd/Even, which in the event of no score will be settled as Even. Regulation time must be completed for bets to stand unless the specific market outcome is already determined.

The following In-Play/Live markets will be settled at the end of overtime/shootouts:

To Qualify/Lift Trophy/Win Shoot-out

Half markets will be settled at the end of the specified half (exclude any extra-time played). In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined.

Irish/GAA Sports (Gaelic Football/Hurling)

Outright Betting

All bets stand regardless of season length, provincial or qualifier format.

Match Betting

Unless otherwise stated all Gaelic Sports bets are settled on regulation time (80 minutes) only (including injury-time); Extra-time does not count unless specified. Where a market specifically includes overtime and the game finishes level after overtime then bets will be void.

Bets will be settled on official GAA (Gaelic Athletics Association) result only.

If either team does not play then bets will be void.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

Bets on postponed matches are void unless the matches are re-arranged and played in the same ‘Gaelic Week’ (Monday – Sunday inclusive UK time).

Bets on abandoned matches are void apart from markets where the outcome is already determined.

Double Result

Predict the result (home/draw/away) at both half-time and the end of regulation time.

Total game score is used to settle bets (goal = 3, point = 1).

Scoring Explanation; a goal (below the crossbar) counts as 3 points. A single point (over the cross bar) counts as 1point/ Match result and overall score/point-based markets are settled on the total combined goals from all Goals and Single Points

Half Betting

Half markets, the relevant half must be completed for bets to have action/be calculated, unless the specific market outcome is already determined.

Team to Score 1st/Last Goal

Own goals count.

Golf

Outright Betting/Top Nationality Etc

Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).

All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Dead-heat rules will apply to the Place part of any Each-way bets where required.

Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

Some tours or events may not declare a winner via a play off if lowest score is tied. Dead heat rules will apply if no sole winner declared.

Where a tournament is reduced from the scheduled number of holes for any reason (e.g. adverse weather conditions) outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed.

If less than 36 holes have been completed or outright bets were placed after the final completed round, then bets will be void.

Withdraws or doubtful participation

If your selected player does not take part in the tournament, bets will be made void. If he or she has teed off, bets will stand, and they are deemed to have played. In the event of a player withdrawing after having teed off then stakes will be lost on outright, group, match or 18-hole betting etc.

Betting Without a Nominated Player(s)

Dead-heat rules apply to win bets unless the excluded player(s) does not win the tournament. Dead- heat rules also apply to the Place part of Each-way bets.

Group Betting

The winner will be the player achieving the highest placing at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut then the lowest score after the cut has been made will determine settlement. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Dead-heat rules apply except where the winner is determined by a playoff.

If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.

Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish

Dead-heat rules apply.

Finishing Position of a Named Player

In the event of a tie for a finishing position the tied position will count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th.

Match Betting (3 way) – (54,72 or 90-hole etc)

If a tournament is affected by adverse weather then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.

Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the lowest score after the cut has been made will determine settlement.

If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.

If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.

When a price is offered for the tie and in the event of a tie, bets on either player to win will be lost.

Tournament Match-Ups (2 way)

As above but bets void in the event of a tie.

18 Hole Betting

The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.

18 Hole – 2 and 3-Ball Betting

Bets stand once all nominated players tee-off the first hole. If a round is abandoned, then bets on that round are void.

Official tour site scores recorded on the day will count for settlement (subsequent disqualification after this time does not count)

Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/group may differ.

For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner.

Non-runners; 2 and 3-ball bets void.

In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will govern settlement.

In 3-ball betting dead-heat rules apply.

For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc) Dead-heat rules apply. Non-runner no-bet. Deductions in line with Rule 4 (Deductions) will apply.

Fourballs

Bets stand once both pairings have teed-off the first hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc) Dead-heat rules apply. Non-runner – no-bet. Deductions in line with Rule 4 (Deductions) will apply.

Handicap Betting

Deduct handicap from final total to determine the winner. Tournament must be completed otherwise bets void. Any player who misses the cut will be deemed a loser. Any non-runner Rule 4 (Deductions) and SP Place terms will apply. Dead-heat rules apply.

Mythical Match-Ups

The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes, then bets will be made void.

Match Play Markets

If a match does not start (e.g. player injured or disqualified before the start of a match) then all bets on that match will be void.

Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury.

Match Winner (2-Way) is settled on the winner including any extra holes played. In the event of a tie, bets on the Match Winner (2-Way) will be void.

Match Result (3-Way) and Winning Margin do not include extra holes if played.

Specifically, for Winning Margin and Last Hole Played markets, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. E.g. The number of holes remaining is greater than or equal to the score at the time of withdrawal.

For the Last Hole Played market, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played.

Uncompleted single hole bets will be void.

36 Hole Match Betting

Settlement will be on the player achieving the highest placing at the end of 36 holes. If the number of rounds played is reduced, e.g. for bad weather, bets will be settled providing that a player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes are completed).

If a player is disqualified or withdraws after starting prior to the completion of two rounds, then the other player is deemed the winner.

A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.

Ryder/Solheim/Walker/Warburg/Presidents Cup and Any Other International Matches

All markets, including Outright, Draw-No-Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply.

Singles Matches – If an individual match-up ends in a tie, then bets will be void.

Golf Specials

Winning Score – Settlement will be upon the completion of 72 holes (or 90 for tournaments where applicable) otherwise bets are void.

Winning Margin – Based on the number of strokes between the winning player and the individual(s) who finishes second (includes a price for tournament to go to a playoff). In the event of adverse weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are played.

Hole in One – Relates to a hole in one being recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event of a hole in one being recorded, but 36 holes not being played then the Yes option – To Make a Hole in One – will be deemed the winner.

To Make/Miss Cut – A tournament cut must be applied for bets to stand. In the case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing or not playing in the next Round following the 1st official cut.

To Win/Not to Win a Major – The 4 majors are US Open, US Masters, USPGA and the British Open.

Enhanced Win – Refers to tournament outright betting.

Greyhound Racing

All our general rules apply to both horse and greyhound racing, exceptions being when they are superseded by the rules below, which are specifically applicable to greyhound racing.

Bets on named greyhounds which do not run will be made void. If only the trap number is selected, then the reserve will be substituted.

Bets are accepted win or each way at starting price, show price or early price where available.

Place only bets are not accepted and if taken in error will be void.

If a greyhound is withdrawn from a race, bets placed prior to the withdrawal at Early or Show prices will be settled at Starting Price (SP).

Reserve Greyhounds

Customers have two options when placing bets on greyhound races. You can either place the bet by trap number or by dog name. If placing a bet by trap number, then your bet will be settled on the trap regardless of whether or not a reserve is running. If you place a bet by dog name and the dog is a non-runner, your bet will be void.

Acceptance of bets

Bets placed after the official “off” time will be voided irrespective of whether the bet wins or loses.

Tote Bets

We do not accept tote bets on greyhound racing. Any such bets accepted in error will be settled at the starting price equivalent.

Place terms

In races of 5-7 runners we pay 1/4 odds 1st and 2nd places.

In races of 8 runners, we pay 1/5 odds 1st, 2nd and 3rd places.

Where races have 4 runners or less, each way bets go all on to win.

Re-Scheduled Greyhound Races

Bets placed on a void race, which is re-scheduled to be run later on the same day, will be settled as follows:

  • Single Bets (Including Single Forecasts and Tricasts); All bets stand, unless a refund is requested prior to the off of the re-scheduled race.
  • Show Prices and Early Prices; Bets taken at prices on a Void Race will revert to S.P. for the re-scheduled race.
  • Multiple Bets; All selections in Void Races within multiple bets will stand for the re-scheduled race. In the event that the race is not re-scheduled, all selections in that race will be treated as non-runners within multiple bets.

Greyhound Specials

In the event of any non-runner, match and special bets will be void.

Favourites

Wagers will be accepted win only at starting price for the favourite. The Place part of any wager inadvertently accepted for unnamed favourites will be settled as a Win stake.

In the event of two selections starting joint favourites then stakes are divided equally. Where three or more selections start co-favourites, stakes will be divided proportionately. However, if such joint favourites or co-favourites are returned at a price whereby, irrespective of result, no profit could be accrued by the backer of the favourite, the unnamed favourite will be treated as a non-runner, in both single and accumulative bets

Dead Heat

If two or more selections tie then dead heat rules may be used to settle bets.

This is calculated by dividing the total stake by the number of selections in the dead heat then multiplying by the odds at which the best was placed/calculated. Effectively when you have a dead heat, one part of your bet is treated as a winner, and one part as a loser.

For example, a stake of £10 at 5/1 in a two-way dead heat becomes £10 / 2 = 5 * 5/1 giving a return of £30.

Greyhound Specials or Derivative/additional race markets

In the event of any non-runner in the race, then bets placed prior to the non-runner on these markets are void/returned; Cover Bet, Winner without Favourite, Finish 1st/2nd, Favourites v Outsiders, Inside v Outside and Odds v Evens.

Winner Without Favourite

This is a bet without one specific greyhound and is not necessarily the favourite at the time of bet placement or the official returned favourite at the off. The finishing position of that greyhound is ignored for settling/calculation purposes.

Cover Bet

Is a bet where if your selection wins you are paid at ‘Cover Bet’ offered price if your selection finishes placed, normally 2 places or else determined in display.

Favourites v Outsiders

A price is offered for a number of named dogs grouped as the favourites vs the remaining dogs grouped as the outsiders.

Inside v Outside

Is a bet on the winner of the race being from the inside numbered traps (1,2,3) or the outside numbered traps (4,5,6).

Match Bets

Match Bets will stand as long as both named selections run. If either selection is a non-runner, bets will be void/returned. Dead Heat Rules Apply.

Odds v Evens

Is a bet on the winner of the race being from the even numbered traps (2,4,6) or odd numbered traps (1,3,5).

Handball

Outright Betting

Outright Betting is all-in compete or not.

Match Betting

Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined.

The following markets include overtime/shootouts for settlement purposes:

  • To Qualify, To Lift Trophy

Any overtime will not be taken into account for any markets concerning “2nd half”.

Specifically, for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

Matches Postponed or Cancelled

Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 24 hours of the original start time.

Half Betting

The designated half must be completed for bets to stand, unless the outcome of the specific market is already determined. This excludes overtime, if played.

Game Props

All game props, including the following markets, will be settled on regulation time only and exclude overtime if played:

  • Team with Highest Scoring Half/Highest Scoring Half/Game Total Odd-Even/Team Total Odd-Even/Winning Margin (incl. Alternative)/Double Result (incl. Alternative)/Race to Markets/Team to score X Goals/Both Teams to score X Goals/Either Team to score X Goals

In-Play/Live Betting

A game must be completed in full for bets to stand (unless the outcome of the specific market is already determined). All In-Play/Live game markets exclude overtime if played, except the following:

  • To Qualify
  • To Lift Trophy
  • To Win Match (Inc OT/SO) – if the match is determined in regulation time this market will be settled on the outcome at that time.

For In-Play/Live half betting, including the following markets, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). All In-Play/live half bets exclude overtime if played.

  • Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Margin of Victory/First Goal of Half/Draw-No-Bet/Double Chance/Race to Markets

For In-Play/Live 10 minute betting, including the following markets, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined):

  • Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Last Goal/Margin of Victory/Race to Markets

Hockey (Non-Ice, including ’Field’, ‘Rink’ or ‘Inline’ Hockey)

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

If an event is suspended or postponed, then bets remain valid provided that the event is completed at the same venue within 36 hours. If the event takes place at a different venue, then bets will be made void and stakes returned.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

A game must be completed in full for bets to stand, unless settlement of bets is already determined.

In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Pre-Game Bets

All pre-game bets exclude overtime, if played, unless stated otherwise.

In-Play/Live Game Bets EXCLUDE Overtime Unless Stated Otherwise

  • To Win Match (2-Way)/To Qualify/To Lift Trophy/Method of Victory/Shootout Winner/Team Next Penalty In Shootout – Include overtime/shootout.
  • To Win In OT – Includes overtime only and excludes shootout if played.

In-Play/Live Quarter Bets EXCLUDE Overtime

The designated quarter must be completed for bets to stand, unless settlement of bets is already determined.

In-Play/Live Half Bets EXCLUDE Overtime

The designated half must be completed for half bets to stand, unless settlement of bets is already determined.

In-Play/Live 10 Minute Bets EXCLUDE Overtime

The designated 10-minute match duration must be completed for bets to have action, unless the specific market outcome is already determined.

HORSE RACING

UK and Ireland Horse Racing

Horseracing data licensed from the British Horseracing Board Limited.

If no official SP is returned, if no price is taken, then all bets will be settled at the last Industry show passed. If no Industry show is given, then bets will be settled at Tote odds.

If on the day of a race the surface is altered (e.g. Turf to All Weather or vice versa), then bets will stand.

AntePost/Future Horse Racing

AntePost wagers are accepted on the basis all-in run or not, entered or not. Except where specifically stated otherwise, stakes are lost on an AntePost bet if a selection does not take part and no Rule 4 (Deductions) is made from winning AntePost bets.

When the same horse is taken to win two or more races in AntePost doubles, trebles and accumulators special reduced odds will be offered.

On days when classic or other trials occur, AntePost betting may be suspended and new prices issued.

Jockey Club Rule 121 decrees that Stewards are empowered to reduce the numbers in a race if, at the overnight declaration stage, too many have been left in for the safety of horses and jockeys. AntePost bets on horses compulsorily withdrawn will be void and stakes returned. Bookmakers in these circumstances are authorised to make appropriate deductions from winning bets on the race, depending on the last Price(s) of the withdrawn horse(s) at the time of withdrawal in accordance with Rule 4 (Deductions). On the ‘Day of the Race Prices’ Rule 4 (Deductions) will also apply.

AntePost bets are settled at the Price and Place terms applicable at the time of acceptance. Should a wrong Price or Place terms be given in error we reserve the right to settle the bet at the correct Price/Place terms that were available at the time the bet was struck.

Should a wager struck at a Price on the day of an event couple selection(s) in that event with selection(s) in future event(s) then if the first selection(s) does not run the wager will be executed on the remaining selection(s) on the basis of all-in, run or not.

Postponed Races

If a race is postponed to another day and final declarations stand then bets stand. However, single bets on horse racing will be made void and any selection involved in accumulative bets will be treated as a non-runner if:

  • The race is abandoned.
  • The race is officially declared void.
  • The conditions of the race are altered after bets are made (as defined under Tattersalls rules).
  • The venue is altered.
  • The running surface is altered (e.g. Turf to Dirt/All Weather or vice versa).

Each-Way Betting

Bets are settled to win unless Each-way is selected. An Each-way bet is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to Win and one bet of unit stake on the selection to be Placed according to the terms advertised for the event. In general, for UK horse racing the Place part of Each-way bets will be settled as per the following Place terms:

  • Handicaps 16 or more runners one quarter the odds first four Places
  • Handicaps 12-15 runners one quarter the odds first three Places
  • All other races of 8 or more runners one fifth the odds first three Places
  • Races of 5, 6 or 7 runners one quarter the odds first two Places
  • Less than 5 runners the Place money is invested to Win

In all races the number of runners shall be the number of runners coming under starters orders. Bets will not be accepted where the Place stake exceeds the Win stake. Each-way doubles, trebles and accumulators will be settled Win to Win and Place to Place in accordance with the above.

Dead-Heats

Where two selections dead-heat half the stake money is lost, and the full odds are paid to the other half. If more than two dead-heat the stake is proportioned accordingly.

Favourites/2nd Favourites

Wagers will be accepted win only at starting price for 1st and 2nd favourites. The Place part of any wager inadvertently accepted for unnamed favourites will be settled as a Win stake.

In the event of two selections starting joint favourites then stakes are divided equally. Where three or more selections start co-favourites, stakes will be divided proportionately. However, if such joint favourites or co-favourites are returned at a price whereby, irrespective of result, no profit could be accrued by the backer of the favourite, the unnamed favourite will be treated as a non-runner, in both single and accumulative bets.

Should the favourite be withdrawn before coming under starter’s orders but too late for a new market to be formed then bets on the favourite in that particular race are void. In the event a joint or co-favourite being withdrawn then the proportion of stakes on that selection will be void and the remaining proportion of stakes will be divided equally on the selections that do run.

Forecast Betting

Forecasts are accepted for all races of 3 or more actual runners and will be settled as a straight forecast (selections to finish 1st and 2nd in correct order) in accordance with the computer straight forecast dividend. If there are less than 3 actually running in a race, then all forecasts for that race will be void. In the event of no straight forecast dividend being declared then forecasts will be settled in accordance with the NSL straight forecast chart provided that 3 or more actually run in that race.

You may take early prices or show prices in straight forecasts when available, in a fixed price forecast. If any withdrawals result in a total Rule 4 (Deductions) of £0.10 in the £ or greater than a fixed price forecast will be settled at the computer forecast dividend.

Where a client selects combination forecasts A B C and stakes for 6 bets this will be settled as 6 straight forecasts as follows:

  • AB BA
  • AC CA
  • BC CB

Forecast bets are not accepted containing unnamed favourites.

Should any forecast contain a non-runner then the total stake will be placed to Win on the other selection. In fixed price forecasts the remaining selection will be settled at SP.

In races where a horse finishes alone and no forecast dividend is returned then all forecast bets nominating that horse to finish first will be settled as a Win single at SP on the winning horse. All other forecast bets in the race are lost.

In the event of two or more horse’s dead-heating for first or second place then separate dividends will be declared and paid to each qualifying forecast. In fixed price forecasts the full odds will be paid with the stake split according to the number of horses which dead-heat.

Tricast Betting

You may take early prices or show prices in straight Tricasts when available, in a fixed price Tricast. This is available on all horse races of 8 or more runners. If any withdrawals result in a total Rule 4 (Deductions) of £0.10 in the £ or greater than a fixed price Tricast will be settled at the computer Tricast dividend. However, if no computer Tricast dividend is declared (e.g. in non-handicaps) then a fixed price Tricast will be settled as a computer straight forecast on the first two named selections irrespective of where the third named selection finishes.

The following applies to both Tricasts and fixed price Tricasts: if one selection is a non-runner then the bet will be settled as a straight forecast at the computer forecast dividend. If there are two non-runners, then the bet will be settled as an SP single on the remaining selection.

Tricasts are not accepted including unnamed favourites.

In the event of two or more horse’s dead-heating for first, second or third place then separate dividends will be declared and paid to each qualifying Tricast. In fixed price Tricasts the full odds will be paid with the stake split according to the number of horses which dead-heat. Tricasts are accepted for singles only.

Show/Board Prices

Should a horse be withdrawn no show/board price will be laid after the time of withdrawal unless the market is reformed.

Early Morning Prices/Day of Event Prices

After the final declarations stage, non-runner no bet. Rule 4 (Deductions) will apply.

Reserves

In races with reserves, any bets taken prior to a reserve horse being declared to run and if the reserve was not priced up at the time the bet was placed, then any such bets will be settled on the result ‘without the reserve runner(s)’. Each way bets settled on the result “without the reserve runner(s)” will be based on the number of runners, excluding reserves, that start the race. In races where reserves are priced but do not run, no Rule 4 (Deductions) will be applicable. The exception when non-runners occur so that a reserve is due to take part then is a subsequent non-runner where Rule 4 (Deduction) will apply.

Withdrawals Other Than AntePost/Future Horse Racing

Where a horse is withdrawn before coming under starter’s orders, or is officially deemed by the starter to have taken no part in the race, then stakes will be returned on the withdrawn horse and winning bets will be subject to deductions in accordance with Rule 4 (Deductions). The rate of deduction will be based on the price of the withdrawn horse at the time of its withdrawal on the following scale:

Rule 4 (Deductions) Table

Deduction table for withdrawals other than AntePost

  • 1/9 or shorter – £0.90
  • 2/11 to 2/17- £0.85
  • 1/4 to 1/5 – £0.80
  • 3/10 to 2/7 – £0.75
  • 2/5 to 1/3 – £0.70
  • 8/15 to 4/9 – £0.65
  • 8/13 to 4/7 – £0.60
  • 4/5 to 4/6 – £0.55
  • 20/21 to 5/6 – £0.50
  • EVS to 6/5 – £0.45
  • 5/4 to 6/4 – £0.40
  • 8/5 to 7/4 – £0.35
  • 9/5 to 9/4 – £0.30
  • 12/5 to 3/1 – £0.25
  • 16/5 to 4/1 – £0.20
  • 9/2 to 11/2 – £0.15
  • 6/1 to 9/1 – £0.10
  • 10/1 to 14/1 – £0.05p
  • over 14/1 – no deduction

In the event of two or more horses being withdrawn before coming under starter’s orders then the total deductions shall not exceed £0.90 in the £.

Should a horse be withdrawn, and a new market formed then any bets laid at show prices prior to the new show will be subject to the above deductions. In the event of a further withdrawal after the market has been reformed then bets placed at show prices in the original market will be subject to a further deduction based on the price of the withdrawn horse in the original market. Bets placed in the new market will be subject to a deduction based on the current price.

The above scale will also apply in the case of non-runners in early price races and will be used for other events where we specifically advertise that deductions in line with Rule 4 (Deductions) will apply.

ReRuns

In the event of a false start, etc. resulting in a race being rerun, ‘under starter’s orders’ is negated and stakes will be refunded on horses taking no part in the rerun. Returns on the remaining runners subject to Rule 4 (Deductions). The number of runners taking part in the rerun governs Place terms.

Walkovers and Void Horse Races

Walkovers and void races count as races, but any horse so involved will be treated as a non-runner for settlement purposes.

Best Odds Guaranteed (BOG) Rules

If you take the price and the starting price (SP) is bigger, we will pay you out at the bigger price. If you take a price of 4/1 and the selection wins with a SP of 5/1, we pay you 5/1. If the horse wins at odds of 3/1, we pay you 4/1.

This applies to UK and Ireland horse racing only.

This applies to early prices, board prices and for singles and multiples.

This offer applies to new and existing customers.

This offer does not include Ante-Post/Future Horse Racing, Tote/PMU Pool Bets, any packaged multiple, boosted odds or any other ‘special’ bets.

In the event of a Rule 4, we will pay out at the bigger odds if applicable, after the Rule 4 deduction has been applied.

First Past The Post (FPTP) rules

First Past The Post (FPTP) or ‘double result’ concession means we will pay out on the horse that crosses the line first, even if they are later disqualified or downgraded in the race.

FPTP is offered for all UK and Irish Racing only to all single and multiple bets.

This applies to day of race win and each way markets only.

Staking restrictions do not apply.

Circumstances where FPTP does not apply:

  • Horses that are disqualified because they failed to weigh in correctly (including wrong weight or jockey failing to weigh in).
  • Horses that are disqualified for taking the ‘wrong course’.
  • Any subsequent appeal or amendment not on day of the race.
  • Races which are declared void.
  • Any ‘ante post’ or ‘future horse racing’ bet.
  • Bets that are placed on or settled using PMU or Tote odds.
  • A correction to a result given in error by the judge prior to the weigh in.
  • Any other markets offered including, but no limited to, forecast and tricasts, match bets, distance betting or special bets.

Non UK and Ireland

For some of the major overseas horse races an industry SP and Forecast/Tricast may be declared. In these cases, if no price is taken and Tote (Pari-mutuel) is not requested, then bets will be settled based on the industry declared SP and Forecast/Tricast dividends. Normal place terms will apply for Each-way betting.

If on the day of a race the surface is altered (e.g. Turf to All Weather or vice versa), then bets will stand.

Ice Hockey

All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such.

If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

All Competitions/Matches (unless otherwise stated) – All Markets Pre-Game and In-Play/Live

All bets include overtime/shootouts unless otherwise stated.

In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes.

This does not apply to markets that exclude overtime/shootouts if played.

In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.

Team Totals Odd or Even – If your team doesn’t score bets will be settled as Even.

Will there be overtime in the match – Overtime (where applicable) must start for bets to stand.

The following markets exclude overtime/shootouts for settlement purposes:

  • Asian Handicap
  • Asian Goal Line
  • Draw No Bet
  • Puck Line (3-Way)
  • Game Total (3-Way)
  • Double Chance (3-Way)
  • Money Line (3-Way)
  • Team Totals (3-Way)
  • Race to Markets
  • Total/Team Goals Exactly
  • Team To Score First/Last
  • To Score Last in Regulation
  • Next Goal Scored
  • Who Will Win Most Periods
  • Total/Home and Away Goals Scored
  • Period Betting
  • 10 Minute Markets In-Play/Live
  • Highest Scoring Period

Highest Scoring Period – If 2 or more periods have the same score, Tie will be settled as the winner.

Period Betting – The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.

10 Minute Markets In-Play/Live – The designated 10 minute match duration e.g. 31-40 minutes must be completed for bets to have action, unless the specific market outcome is already determined. For settlement purposes the 51-60 minute duration will not include overtime if played.

Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only) – All Markets Pre-Game and In-Play/Live

All bets will be settled based on the score at the end of regulation time and excluding overtime if played, unless otherwise stated below.

Game Totals Odd or Even – If there is no score all bets will be settled as Even.

Team Totals Odd or Even – If your team doesn’t score bets will be settled as Even.

The following markets include overtime/shootouts for settlement purposes:

  • To Win Match (including overtime/shootout)
  • To Lift Trophy
  • To Qualify
  • When Will Game End
  • Penalty Shootout Winner
  • Penalty Shootout Correct Score

IIHF World Championships and Olympic Games

Settlement of match-up bets will be determined by positions in the Official Final Ranking at the conclusion of the specified Tournament. If teams are still ranked level, bets will be void.

Top Tournament/Team Goalscorer – Player who scores most goals during the competition will be deemed the winner. All-in, play or not. Dead-heat rules apply.

To Qualify From Group – Team to progress to Qualifying Round from Preliminary Round will be deemed winner.

Player Statistics

Markets may be offered. Regardless of the country and the tournament, all bets on Player Statistics are calculated based on the results in regular time, excluding the result of the overtime and penalty shootout.

If a player has not participated in the match, bets on that player are void/returned.

In Game Number of Suspension markets

For the calculation of how many 2-minute suspensions will there be in the given period or match? Each 2-minute suspension counts as 1.

Double Minor Penalty (double minor) (2 +2 minutes) counts as 2 suspensions each lasting 2 minutes.

All penalties occurring before the start of the period refer to the previous period. Penalties assigned at the end of the game, also belong to the previous period (the 3rd period or the overtime).

Delayed suspensions which have not come into force due to the fact that the goal was scored are not counted, regardless of whether or not they were included in the official record of the match.

Goalscorer Markets (First/Last/Any)

Forecast the name of the scorer of the first/last goal or to score anytime in the game.

Bets on a player taking any part in the given match stand.

Futures/Ante Post

NHL Regular Season Points/Match-Ups/Wins – Team must complete at least 80 regular season games for bets to have action/stand unless the specific market outcome is already determined.

NHL To Win Conference – The team that progresses to the Stanley Cup Final will be deemed the winner.

Outright/Conference/Divisional Betting

All bets stand regardless of team relocation, team name change or season length.

Series Betting

Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

Motor Racing (Cars)

F1/Formula One Racing

All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation.

Drivers/Constructors Championship

Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers/Constructors Championship standings, and rules as specified by the FIA. Each-way terms may apply.

Match Betting/Group Betting

Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.

Individual Grand Prix Betting

All drivers who start the formation lap are deemed as runners. The podium positions will be used to determine 1st, 2nd, and 3rd for betting purposes.

Qualification Markets

Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier, times recorded in the third phase count. If for some reason the third phase does not take place, we will settle on the official grid as formed by the FIA. Grid position penalties / subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first phase of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified phase of qualifying for bets to stand.

Start of the Race

The start of any race is defined as the signal to start the formation lap.

Number of Classified Drivers/Groups to Finish/To Finish Last/To Be Classified/Not to Finish the Race/Both Cars To Be Classified

Drivers that have completed 90% or more of the number of laps completed by the winner (rounded down to the nearest whole number of laps) are regarded as finishers in line with the official FIA classification at the time of the podium presentation.

Finish in the Points/Podium Finish

The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

Highest Finishing Position/Race Match Up

If both drivers fail to complete the race, then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.

Finishing Position Markets

If both drivers fail to complete the race, then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.

Race Match Betting

Bets will be settled on the official classification at the time of podium presentation.

Winning Car

All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

Winning Margin/Qualifying Winning Margin

Bets will be settled on the official FIA result at the time of the podium presentation.

Fastest Lap

The official FIA result at the time of the podium presentation for the race will be used.

Will There Be a Safety Car Period During the Race?

A Safety Car Period is defined as the need for the Safety Car to run in front of the leading car during a specified race. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes. If the race finishes under Safety Car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes. Virtual Safety Car periods do not count.

Virtual Safety Car During the Race

A Virtual Safety Car Period is defined as the need for all cars to be slowed down to a set speed limit in order to make the track safe to continue racing. Unlike the normal Safety Car procedure, no actual car will lead the cars around but instead drivers will see VSC messages around the track and will slow down to the required speed. Should the race start or end under a Virtual Safety Car condition the market will be settled as Yes. Normal Safety Car periods do not count for the purposes of this market.

Race Group Betting

The winner is the driver achieving the highest placing at the time of the podium presentation. If all drivers in the group fail to be classified, then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap, then dead-heat rules apply. Drivers are grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Bets will be settled on the official FIA result at the time of the podium presentation.

First Driver/Car to Retire (Formation Lap Counts)

Driver must start 1st formation lap. Bet settlement will be determined by which lap number a car retires on. Should more than one car retire on the same lap then dead-heat rules apply.

First Constructor Retirement (Formation Lap Counts)

Bets will have action once the 1st formation lap starts. The winner is the constructor of the first car to retire. Should more than one car retire on the same lap then dead-heat rules apply.

First Lap Markets

Bets are settled on the first completed lap of the original race start. Any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case bets will be settled on the first fully completed lap.

Leader After 1 Lap

For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void.

Leader After Specified Laps

For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the FIA’s official Race Lap Chart. In the event of the specified number of laps not being fully completed all bets will be void.

NASCAR/BUSCH RACING

Outright Race Betting

The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action/void. The race must be run within one week of the scheduled off time for there to be action. The official NASCAR winner of the race shall be the winner of the race for wagering purposes (this includes all races which are halted prematurely for any reason).

Race Driver Match-Ups

All match-ups will be settled as per the official NASCAR result. If one driver fails to complete the race, then the other driver will be declared the winner. Where both drivers fail to complete the race, then the number of full laps completed will determine the result. If both drivers fail to complete on the same lap, then the official placing as assigned by the controlling authority will determine the result.

Both named drivers must start the race (e.g. cross the start line) for bets to be action. If any driver is replaced before the start of the race, then all match-ups will be void.

If a driver is replaced during the race, then bets will stand on his replacement.

Race Props

Race props will be settled on official NASCAR results.

CART AND INDY RACING

Outright Race Betting

The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action/void. The race must be run within one week of the scheduled off time for there to be action/bets to count. The winner, as deemed by the official ruling body of the race, shall be the winner of the race for betting/wagering purposes. This includes all races which are halted prematurely for any reason.

TOURING CARS

All race bets are settled on the official classification from the relevant governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.

Driver Championship

Each participant is priced to be the top driver over the relevant Touring Car season in accordance with the Driver Championship standings, and rules as specified by the governing body.

Individual Race Betting

All drivers who start the warm-up lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

A1

All race bets are settled on the official classification from the A1GP organisation, the sport’s governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.

RALLY

All race bets are settled on the official classification as defined by the official race organisers and will not be affected by any subsequent enquiries.

MOTORBIKES

For all results the official podium result immediately following the race is final. Subsequent alterations and disqualifications do not count for betting purposes.

Individual Race Betting

All riders in place to start the warm up lap count as participants.

Match Betting

Both must start for bets to stand. If both fail to complete on the same lap, bets are void. The rider completing the most laps is deemed the match winner.

First Lap Betting

Bets are settled on the first completed lap of the original race. Any official restarts are ignored unless the original first lap is not completed fully. In this instance bets will be settled on the first fully completed lap.

Group Betting

All named riders must start for bets to stand or all bets are void.

NETBALL

Game Betting

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

A game must be completed in full for bets to stand, unless settlement of bets is already determined.

In 2-Way markets Push/void rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Pre-Game Bets

All pre-game bets exclude overtime, if played unless otherwise stated.

In-Play/Live Game Bets

EXCLUDE Overtime Unless Stated Otherwise.

In-Play/Live Quarter/Half Bets EXCLUDE Overtime

The designated quarter/half must be completed for bets to stand, unless settlement of bets is already determined.

OLYMPICS

Any betting relating to the podium/medal betting will be based on the official podium finishing order. Any subsequent disqualifications will not count for betting purposes.

For general rules betting on a sport by sport basis, normal sports betting rules for that sport will apply where applicable.

POKER

Outright Betting

Non-runner no-bet. Markets may be subject to a Rule 4 (Deductions). All other bets settled according to official tournament result where available.

POOL

Outright Betting

All participants in a tournament will be priced to win the tournament outright. Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).

Match Betting

In the event of a match starting but not being completed then the player progressing to the next round, or the player awarded the victory (points) in a team competition, will be deemed the winner for settlement purposes.

Handicap / Total Rack Betting

If the statutory number of racks in a match are not completed, then all bets will be void. In the event of a match starting but not being completed, bets will be void unless the outcome is already determined.

Rugby League

Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.

In the event of a change of opponent from the one advertised then all bets for that match are void.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

Abandoned Matches

All bets are void apart from markets where the outcome is already determined.

Outright Betting

Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.

To Finish Bottom

Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.

To Be Relegated

Where a market is offered, settlement is based upon the rules of the specified league.

Match Betting

Handicap Betting/Alternative Handicap Betting (Including In-Play/Live)

In 2-Way markets bets are void in the event of a tie.

Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way

Where scores are level with the total points taken then bets will be void.

Match and Team Totals/Alternative Totals (Including In-Play/Live)

In 2-Way markets, where scores are level with the total points taken then bets will be void.

Draw-No-Bet

If the game finishes in a draw then bets will be settled as void/ a push/returned.

1st/2nd Half Draw-No-Bet

If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as void/a push/returned.

Next Try 2-Way

Where there is no next try scored then bets will be void.

Total Tries/Team Total Tries/Most Tries Markets (including alternatives)

In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets, tries includes penalty try.

First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try

For all these markets, try includes penalty try. For all scoring play markets conversions do not count.

Team Scoring First Wins Game

Includes extra-time if played.

Double Result

Predict the outcome of the specified match at half-time and full-time.

Winning Margin Including Exact and Alternative

For settlement purposes the margin at full-time is used (Tie option is available).

Race to Markets

Predict the team to reach a specified points total first (Neither is an available option).

Half Betting

1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.

Other Markets

In-Play Live To Win in Overtime/To Qualify/To Lift Trophy Where offered, all markets will be settled including all periods of Overtime if played.

In-Play Live Half Betting

For In-Play/Live half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play/Live half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as void/a push/returned.

Total Team Tries

Penalty tries count. Bets stand on regulation time only.

Team to Win Both Halves/To Win Both Halves/Team to Win Either Half

Both halves must be completed for bets to stand.

Will Either/Any Team Score 3 Unanswered Tries?

Either/Any team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.

Lance Todd Trophy

Applies to the Rugby League Challenge Cup Final. The Man of the Match is decided at the end of the game and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.

Rugby League Nines

Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.

Rugby Union

General Rules

Unless otherwise stated all Rugby, bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.

Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.

In the event of a change of opponent from the one advertised then all bets for that match are void.

Abandoned Matches

All bets are void apart from markets where the outcome is already determined.

Match Betting

Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play/Live)/Match and Team Totals/Alternative Totals (Including In-Play/Live)

For 2-Way markets void/a push/returned rules apply.

For 3-way markets with a tie involved one option will be calculated as a winner.

Total Points Odd/Even and Team Total Points Odd Even

Zero counts as Even for settlement purposes.

Draw-No-Bet

If the game finishes in a draw then bets will be settled as void/a push/returned.

1st/2nd Half Draw-No-Bet

If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as void/a push/returned.

Next Try 2-Way

Where there is no next try scored then bets will be void.

Total Tries/Team Total Tries/Most Tries markets (including alternatives)

In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.

Team Totals Odd/Even 2-Way

Zero counts as Even for settlement purposes.

First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try

For all these markets try includes penalty try. For all scoring play markets conversions do not count.

Score 1st Try/1st Half Result

Predict the Team to score 1st try, combined with the 1st Half Result. A price may be quoted for No Tryscorer. For this market try includes penalty try.

Team to Score 1st and Match Result

Predict the team to score 1st combined with the match result, excluding extra-time if played.

Highest Scoring Half/Team with Highest Scoring Half

The second half total excludes extra-time if played. The Tie is an option.

Double Result

Predict the outcome of the specified match at half-time and full-time.

Winning Margin inc. Exact and Alternative

For settlement purposes the margin at full-time is used (Tie option is available).

Race to Markets

Predict the team to reach a specified point total first (Neither option is available).

Half Betting

1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.

Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime

Settlement will include extra-time/sudden death and kicking competition if played.

In-Play/Live Half Betting

For In-Play/Live half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play/Live half bets exclude overtime if played.

Team to Score First/Last Try

Market includes No Try Scored option.

Team to Score First/Last

Includes extra-time if played.

Team to Win Both Halves/To Win Both Halves/Team to Win Either Half

Both halves must be completed for bets to stand.

First/Last/Anytime Tryscorer Markets

Bets on players taking no part in the match will be void/returned.

First Tryscorer

If your player takes the field after a try has been scored your bet will be void/returned. If your player has taken to the field at any time prior to the first try being scored your bet stands. Penalty try does not count for this market. If the first try is a penalty try, the scorer of the second try will be deemed the winner for settlement/calculation purposes.

Last Tryscorer

Bets will stand on players that take any part in the match for last tryscorer purposes. If the last try is a penalty try, bets will be settled on the previous tryscorer.

Anytime Tryscorer (including two or more, three or more)

Bets will stand on players that take ANY part in the match. Bets on players in a match that is not completed will be void/returned except for those where the outcome is already determined (i.e., have scored a try already).

Outright Betting

Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.

To Finish Bottom

Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.

To Be Relegated

Where this market is offered settlement is based upon the rules of the specified league.

Season Betting

Top Tryscorer – Settled on regular season only (playoffs do not count).

To Finish Bottom – Settled on team finishing bottom of table (regardless of whether they are relegated or not).

Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.

Rugby Specials

In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.

For ‘total/match/team try’ related markets, penalty tries count for settlement purposes.

If two teams finish joint top of any given league/group where applicable, then official competition rules will determine the winner for settlement purposes.

Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.

Snooker

Outright Betting

Non-runner no-bet – With the exception of Ante-Post bets placed on any player who takes part in a given tournament’s qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright.

Outright markets may be subject to a Rule 4 (Deductions).

Match Betting

In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

First Legally Potted Colour/To Pot First Ball/To Pot Last Ball (Excluding Free Ball)

In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Betting does not include foul shots.

First Frame Player Total Points Odd/Even

For settlement purposes zero counts as Even.

Leader After First 4 Frames/Score After First 4 Frames

The first 4 frames must be completed for bets to stand.

Highest Break in Match

In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.

Match Total Frames Odd/Even

If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.

Session Betting (Pre-match and in-Play/Live)

All session betting refers to a specified number of frames – as designated on each market e.g. Frames 1-4; 5-9; 10-13; 14-19 etc, and will be settled on results relating to the specified frame band quoted. The first frame of the specified mini session must be played for bets to stand.

If the match ends naturally during the session then bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12).

For the following mini-session markets; in the event of abandonment, retirement or disqualification, bets will be void unless there is no conceivable way the frame(s) and/or match could be played to its natural conclusion without unconditionally determining the result of that market:

Highest Break in a Tournament

Dead-heat rules apply.

147 Break in a Match/Total 50+ Breaks in Match

In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.

A Break of 50 or More in Frame 1/A Century Break in Frame 1

In the event of the first frame not being completed bets will be void, unless the outcome of the specific market is already determined.

Race to 3,4,5 Frames

The respective frame must be completed for bets to stand.

Individual Highest Break (Match/Tournament)

Player must complete at least one frame/match for bets to stand.

Number of Frames in the Match

If the statutory number of frames in a match are not completed, then bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of this market.

Revised Match Betting

Where revised match betting is offered (between sessions) one frame of the following session must be completed for bets to stand.

Nationality of Winner

Bets stand irrespective of withdrawals.

Stage of Elimination

Player must play one shot in the tournament for bets to stand.

In-Play/Live

First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball)

In the event of a re-rack the original frame will count for settlement purposes providing a colour has been potted. Betting does not include foul shots.

Player to Pot the First Ball/Next Frame to Pot First Ball

In the event of a re-rack the original frame will count for settlement purposes providing a ball has been potted. Betting does not include foul shots.

Next Frame Markets

If the nominated frame is not played bets will be void.

Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame Winning Margin

In the event of a frame starting but not being completed then all bets will be void. Bets stand in the event of a re-rack.

Next Frame Total Points/Next Frame Highest Break

In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. Bets stand in the event of a re-rack.

In-Play/Live Mini Session

Winner – Predict the result of the specified mini session

Handicap – Predict the result of the specified mini session after a handicap has been applied

Score – Predict the match score after the specified mini session

Speedway

Team/Club Speedway

Pre-Game – If match is abandoned before full completion of meeting then all bets stand assuming the running of the match would not have affected the result, or the event is rescheduled/resumes within 24 hours, otherwise bets are void.

All markets will be settled based on the result after the completion of the final heat (league fixtures) or podium presentation (Individual/Grand Prix competitions).

Subsequent appeals, disqualifications and point deductions do not count.

Squash

Match Betting

In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of the statutory number of games being changed or differing from those offered for betting purposes then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Handicap Betting/Match Totals

In the event of retirement or disqualification, bets will be void unless the outcome is already determined. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

In-Play/Live Point Betting

Is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.

Current and Next Game Odd or Even

In the event of a game starting but not being completed then all bets will be void.

Player Total Points/Match Total Points

In the event of retirement or disqualification, bets will be void unless the outcome is already determined or there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.

Current and Next Game Winner/Current and Next Game/Winning Margin, Total Points/Current and Next Game Race(s)

In the event of a game starting but not being completed then all bets will be void unless the outcome is already determined.

The below markets are based on a statutory number of games being played.

In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void: –

Correct Game Score/Player Total Points/Match Total Points/Current and Next Game Winner/Current and Next Game Total Points/Current and Next Game Race(s)/Current and Next Game Winning Margin.

Table Tennis

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

In-Play/Live Game Markets (Current and Next)

The specified game must be completed for bets to stand, unless the specific market outcome is already determined.

In-Play/Live Race to Markets

Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played, then all race markets for that game will be void.

In-Play/Live Point Betting

Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.

Total Point Betting markets

Are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

In-Play/Live Handicap Betting

Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

Tennis

In the event of any of the following circumstances all bets will stand:

A change of schedule and/or day of match

A change of venue

A change from indoor court to outdoor court or vice versa

A change of surface (either before or during a match)

Match Betting Including In-Play/Live

In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

A delayed, unplayed or postponed match will only be treated as a non-runner and cancelled/returned for settling purposes when the match or event/competition is cancelled.

Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting

Non-runner no-bet. Markets may be subject to a Rule 4 (Deductions).

Winning Quarter/Winning Half

Name the tournament quarter the winner will come from (1st/2nd/3rd/4th). Name the tournament half, the winner will come from (Top/Bottom).

The specified tournament must be completed in full for bets to stand.

Name The Finalists/Final Forecast/Reach The Final

Non-runner no-bet. The specified tournament must be completed in full for bets to stand.

Tournament Match Betting

Both players in a specified match-up must play 1 point in the tournament for bets to stand. If players progress to the same round of the tournament bets will be void.

Set Betting

Bets are void if the statutory number of sets are not completed or are changed.

First Set Winner

In the event of the first set not being completed bets will be void.

Tie-Break in First Set

In the event of the first set not being completed bets will be void, unless tie-break has begun, in which case bets will be calculated as “Yes”.

Tie-Break in Match

In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur.

Double Result

Prices may be offered on a named player to Win or Lose the 1st set and then go on to Win or Lose the match. In the event of match starting but not being completed all bets are void.

Total Sets

Both 2-Way and 3-Way markets may be offered. 3-Way has ‘Exactly’ as an option. Bets are void if the statutory number of sets are not completed or are changed.

Most Aces

In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.

1st Service Game

2-Way market offered for a named player to hold or break on the 1st Service Game of the match. The 1st Service Game must be completed in full for bets to stand.

1st Break Of Serve

Name the first player to break serve in the match. If there is no break of serve in the match, bets will be settled as a push/void.

Number of Sets Including In-Play/Live

In the event of a disqualification or retirement all bets will be void unless the final set has begun or settlement of the bet has already been determined.

Markets Based on Total Games/Handicap Games Including In-Play/Live

These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for final settlement.

For the purposes of all such markets a tie-break or Match tie-break is counted as one game.

The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets (see related Set Betting). In the event of the statutory number of sets being changed or differing from those offered for betting purposes then all bets are void.

At the end of the match all of the games each individual player wins are totalled, and the handicap applied to determine the handicap winner.

Nationality of Winner

Nationality as displayed by the sport’s governing body. Bets stand irrespective of withdrawals.

Fastest Serve Tournament

Player must serve 1 ball for bets to stand. Bets will be settled on official tournament results.

Number of Aces/Double Faults

In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.

How Many Sets Will Player Drop During Tournament

In the event of the player retiring from the match/not starting a match (forfeit) it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.

Stage of Elimination

Player must play 1 point in the tournament for bets to stand.

Match Tie Breaks

In some competitions, matches that reach one set all are decided by a Match tie-break. If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.

International Premier Tennis League

Match Tie Betting – Settlement will be based on the official result. Single-Set Match betting – Specifically for the final single-set match of a Match Tie, settlement of markets will be based on the first player(s) to reach 6 games (and the score at that point), and will ignore any subsequent ‘catch up’ games played in the set. If during a set a player is substituted, all bets will stand.

In-Play/Live Game Markets (Current and Next)

The player who serving in the relevant game is denoted by (Server/Svr/·). If the wrong player is indicated as (Server/Svr/·), then any bets taken on Current or Next Game, Current or Next Game Score, Current or Next Game to Deuce, Point Betting or Next Game First Point will be void, regardless of the result. In the event of the next scheduled game being a tie-break or Match tie-break all bets on that game will be void, with the exception of Next Game First Point. Game to Deuce will be settled as Yes if either player/team wins the game to 40 or the score reaches 40-40 at any stage. If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce if settlement has already been determined. In the event of forfeited points/games, these will count for final settlement.

In-Play/Live Set Betting

Match must be completed for bets to stand. In the event of a disqualification or retirement all bets will be void.

In-Play/Live Set Winner (Current and Next)

In the event of a set starting but not being completed then all bets will be void unless settlement of bets is already determined.

In-Play/Live 3rd/4th/5th Set Yes/No

In the event of a set starting but not being completed then all bets stand as long as one point of the specified set is played.

In-Play/Live Set Score (Current and Next)

If no next set played, then bets on that set will be void. The nominated set must be completed for bets to stand. In the event of forfeited points/games, these will count for final settlement.

In-Play/Live Total Games in Next Set

If no next set played, then bets on that set will be void. See also the general rules on Total Games markets. In the event of forfeited points/games, these will count for final settlement.

In-Play/Live Point Betting

Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. In the event of forfeited points, these will count for final settlement.

If the nominated point is awarded as a penalty point, all bets on that point will be void.

Bets stand regardless of whether or not a point takes place in a tie-break.

In-Play/Live Tie-Break Markets (Including Match Tie-Breaks)

If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point.

If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.

If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void. Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.

In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.

If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.

In-Play/Live – Player to be Broken During Match

In the event of disqualification or retirement, bets will be void if the player has not yet been broken (unless there is no conceivable opportunity for them to serve again – in which case bets will be settled on the player having not been broken).

In-Play/Live – Incorrect Server

If the wrong player is indicated as (Server/Svr/·), then any bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point will be void, regardless of the result.

Volleyball

Pre-Match

The following markets will be void if the match is not completed, unless the specific market outcome is already determined:

  • To Win Match
  • Match Total Odd/Even
  • Correct Set Score
  • Double Result (Outcome of 1st Set and Match)
  • Match Handicap – Sets
  • Match Handicap – Points
  • Total Points
  • Team Total Points

For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined:

  • First Set Winner
  • First Set Total Odd/Even
  • First Set Handicap
  • First Set Total Points
  • First Set Winning Margin
  • First Set Correct Score
  • Score After 2/3 Sets

In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

To qualify

Will be settled on the team progressing to the next round of the specified competition and includes the outcome of a Golden Set if played.

For competitions where two legged ties do have a Golden Set to decide which team progresses, the Golden Set does not count towards settlement of regular match/set markets.

In-Play/Live

The following markets will be void if the match is not completed, unless the specific market outcome is already determined:

  • To Win Match
  • Set Betting
  • Total Match Points
  • Team Total Match Points
  • Handicap Set Betting

For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.

For In-Play/Live Point Betting, bets are offered for a team to win the nominated point. In the event of the point not being played, due to the game or set ending, all bets on that point will be void.

Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.

In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.

Golden Set (where applicable and where offered) is calculated based only on what happens in that specific (golden) set.

Water Polo

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

All match markets will be settled on regulation time, unless stated otherwise.

Regulation time must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void, unless the specific market outcome is already determined.

Odd/Even Markets

Any score of zero is deemed to be even for settlement purposes.

In-Play/Live Markets

Bets are settled on regulation time, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined:

  • Handicaps
  • Full-Time Result
  • Total Goals
  • Alternative Handicaps
  • Next Goal
  • Team Total Goals
  • Double Chance
  • Winning Margin
  • Double Result
  • Race to Markets
  • Total Goals Odd-Even
  • Team Total Goals Odd-Even
  • Draw-No-Bet

The following In-Play/Live markets will be settled at the end of overtime/shootout:

  • Match Winner 2-Way
  • To go to Overtime
  • Overtime Total
  • To go to Penalties
  • To Win Shootout
  • Team Score Next Penalty

The following props may be offered for each half or quarter and will be settled at the end of the designated half/quarter. In the event of a specific half/quarter not being completed bets will be void, unless the specific market outcome is already determined.

Winter Sports

Sports:

  • Alpine Skiing
  • Biathlon
  • Bobsleigh
  • Cross-Country Skiing
  • Freestyle Skiing
  • Luge
  • Nordic Combined
  • Skating
  • Skeleton
  • Ski Jumping
  • Snowboarding

Event Markets (including Outright/Podium/Winning Continent/Winning Nationality)

All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions. Subsequent disqualifications and/or appeals will not affect bets.

If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, unless settlement of the bet(s) is already determined, e.g. altered official distance (note: for Cross-Country and Biathlon bets will be void if the official (listed) distance is changed, but will stand if the actual course distance is changed)/fewer rounds or order of events, with the exception of Ski Jumping events, where results will stand for markets providing one round is completed in full (including if the event/round is subject to a re-start, but excluding Winning Margin – see below rule).

Specifically, for In-Play/Live Ski Jumping, if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void.

Specifically, for Cross-Country Skiing, Tour de Ski and Ski Tour Canada Outright markets; settlement will be based on the official final ranking published by the governing body, irrespective of whether or not all scheduled events are held.

If a specific event (determined as: after a final competitor list is known) is suspended or postponed bets remain valid until the event is completed.

Participants must pass starting line/gate for bets to stand otherwise bets will be void and stakes returned. In the case of a competitor withdrawing/being disqualified prior to the specific event a Rule 4 (Deductions) may be applied to bets.

Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.

For settlement purposes the result is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

Specifically, for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross-country race, all event bets are void.

Round/Jump 1 Markets In-Play/Live

If an event is abandoned prior to the completion of Round 1 then bets will be void, unless settlement of the bet(s) is already determined.

If an event re-starts during the 1st Round/Jump, all bets placed on markets offered In-Play/Live prior to the re-start will be void, unless settlement of the bet(s) is already determined.

Group Betting

If one or more participants fail to take part in a specified event, then bets will be void. Dead-heat rules apply.

Qualification Markets

Where markets are offered (including match betting) specifically relating to qualifying stages/rounds the results of the official governing bodies are used. Qualification rankings are dependent on times/distances and/or points (FIS) where appropriate. (In the event of two participants getting the same time the winner will be deemed the participant with the least FIS points). Where FIS points are not applicable participants with the same time/distance will be settled as a Push.

Match Betting

Both participants must leave the start line/gate for bets to stand. If an event comprises of just one round, then official results from that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round the other player will be deemed the winner.

Round 1 match betting (Run 1 or Jump 1); both participants must leave the start line/gate for bets to stand. If an event is abandoned prior to completion of the 1st round, then bets will be void.

In-Play/Live Ski Jumping Overall match betting; if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void.

For multiple round events, if both participants fail to qualify for the next round then settlement will be based on official 1st round/run standings.

If both participants fail to register a result in the official 1st round/run standings, either by failing to finish or being disqualified during the 1st round/run, then bets will be void.

If both participants qualify for the next round but neither completes the event, then bets will be void.

For Cross-Country sprint event match-ups the final official placing for the event will be used to determine settlement.

If a player is disqualified or withdraws after starting either prior to the completion of the first round, or after both players have qualified for a further round, the other player is deemed the winner, assuming that player completes the respective round.

If a player is disqualified during a subsequent round, when the other player in the match bet has already not qualified for that round, the disqualified player is deemed the winner.

If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, e.g. shorter course distances/fewer rounds or jumps/order of events; with the exception of ski-jumping events, where results will stand for match betting providing one round is completed in full (including if the event/round is subject to a re-start).

Biathlon Time Match-Ups

Settlement will be based on course time only (not overall time including shooting penalties).

Cross Country Leg Match-Ups

Settlement will be based on fastest specified leg time.

Other Sports

Air Hockey

Matches are played on a best of 5 or best of 7 basis. Each set is first to 7 points to determine the set winner (there is no two clear two points rule).

In the event of a match starting but not being completed markets will be void, unless the specific market outcome is already determined.

Archery

Outright Betting is all-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Match Betting – In the event of a match starting but not being completed markets will be void, unless the specific market outcome is already determined.

For betting purposes Extra Arrows will count.

Archery Shooting

In the event of a match starting but not being completed markets will be void, unless the specific market outcome is already determined.

Athletics

For all athletics’ events we use the result at the time of the podium presentation or medal ceremony. Any subsequent disqualifications, for whatever reason, do not count.

We reserve the right to apply a Rule 4 deduction in the event of a withdrawal prior to the start of an event.

Basketball Shots

Is played between numerous players making 2 or 3 point throws in a number of rounds with elimination until a final winner. If points are level all players with the same score progress to next round.

Each player in turn takes 10 two-point throws from the free throw line with two points if successful and zero if not. This is followed by players, in turn, taking 10 throws from the same three-point positions with three points if successful and zero if not.

Canoe/Kayak

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Chess

All bets are based on the official game result. If a game is postponed or a player replaced, all bets are void.

Combat Sports

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void, and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Curling

Outright Betting – All-in, compete or not.

Match Betting – All matches will be settled on the final score. For betting purposes extra ends will count.

End Betting – For end betting purposes, if a Blank End price is not offered for a specific end, all bets will be void if the end is blank (0-0).

Diving

Participants must make one dive for bets to have action otherwise bets will be void, and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Equestrian

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of riders changing named horses during an event.

Fencing

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

To Win Match – Prices are offered for each participant to win the duel and in the event of a draw all bets will be void, and stakes returned. If either participant is replaced with another fighter all bets will be void and stakes returned.

Gymnastics

Competitors must attempt one discipline/round for bets to stand. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Judo

All bets will be settled according to the official result at the time. Subsequent disqualifications/amendments will not count for betting purposes.

Lacrosse

Tournament Outright Betting – All bets will have action.

Match Betting – Games must go full 60 minutes for bets to have action. Overtime is included for settlement purposes. All bets will be void if the match is not played on the scheduled date.

Proposition Involving Players – Both players must take some part in the game for bets to have action.

Player Markets – Both Player Points and Player Match-Ups are determined by the goals and assists for each player, as stated by the box score from the official Website of each league or tournament.

In-Play/Live – Overtime is included for settlement purposes. The game must be completed for bets to stand, unless the specific market outcome is already determined.

Modern Pentathlon

Participants must pass the starting line for bets to have action otherwise bets will be void, and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Pesapallo

All games must start on the scheduled date for bets to have action. For settlement purposes extra innings do not count. If a game has been postponed or cancelled before its due start time, then all bets are deemed no action.

Pistol Shooting

In the event of a match starting but not being completed markets will be void, unless the specific market outcome is already determined.

Countback may apply in the case of a tie, from the final set in number of 10’s, then number of 10’s in previous sets and 9’s etc if required.

Rowing

All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

In the event of a race starting but not being completed (e.g. there is no deemed winner) then all bets will be void.

Sailing/Yachting

All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

To Win Match – In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Shooting

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Sumo

Bout/Fight winner will be determined at the end of the bout/fight by the chief judge/referee. Any subsequent disqualifications or changes will not count for betting purposes.

If any bout/fight does not take place within 24 hrs of the scheduled start time, bets will be void.

Surfing

Outright Betting – May be subject to a Rule 4 (Deduction). Participants must start Round 1 of a specified competition for bets to stand. Otherwise, bets will be void, and stakes returned. The classification at the time of the podium presentation (as per official ASP result) will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. If a specified event is not fully completed, then bets will be void, and stakes returned.

Match-Ups – Will be settled upon the surfer progressing furthest in a specified competition. If both quoted participants are knocked out in the same round of a specified tournament, then the winner, for betting purposes, is deemed the surfer with the highest score. In the event of scores being tied bets will be void. Both quoted surfers in a match-up must compete in Round 1 for bets to stand.

Heat Betting – All surfers must enter the Water for the specified Heat for bets to stand, otherwise bets will be void, and stakes returned.

Swimming (and Artistic Swimming)

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Taekwondo

All bets will be settled according to the official result at the time. Subsequent disqualifications/amendments will not count for betting purposes.

Triathlon

Participants must pass the starting line for bets to stand otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Weightlifting

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Wrestling (Greco-Roman, FreeStyle and Olympic)

The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

To Win Match – In the event of a draw all bets will be void, and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

WWE Wrestling

Matches are settled on the final ruling given during the broadcast. Any subsequent changing after the broadcast do not count for betting purposes.

Any bets on non-tag team events with five or more entrants (for example The Royal Rumble) are All in Run or Not, Stakes on any non-participants are lost and any unquoted competitor will count for betting purposes.

“Betfor10” is committed to endorsing responsible wagering among its customers as well as promoting the awareness of problem gambling and improving prevention, intervention and treatment. “Betfor10”’s Responsible Gambling Policy sets out its commitment to minimizing the negative effects of problem gambling and to promoting responsible gambling practices.

“Betfor10” supports the generation of online gamblers offering them a wide range of games and entertainment. We also take responsibility for our product line-up.

The aim of “Betfor10” is to provide the world’s safest and most innovative gaming platform for adults. The offered clear and safe products allow each user to play within his financial means and to receive the highest quality service. Integrity, fairness and reliability are the guiding principles of “Betfor10”’s work. It is therefore clear that “Betfor10” should do its best to avoid and reduce the problems which can arise from participation in gambling, particularly in cases of immoderate playing. At the same time it is important to respect the rights of those who take part in games of chance to a reasonable extent as means of entertainment.

Responsible Gaming at “Betfor10” is based on three fundamental principles: Security of the player, Security of the game and Protection against gaming addiction. Together with research institutes, associations and therapy institutions, we work on creation of a responsible, secure and reliable framework for online gaming.

Player security

We take responsibility for the security of our players. Protection of the players is based on forbidding the attendance of the minors from participation in games and the protection of privacy, which involves responsible processing of personal data and payments. Fairness and the random nature of the products offered are monitored closely by independent organizations. Marketing communication is also geared towards player protection: we promise only what players can receive in our transparent line.

Protection against gaming addiction: research – prevention – intervention

The majority of users who make sports bets, casino bets and other gaming offers play in moderation for entertainment. Certain habits and behaviour patterns (such as shopping, playing sports, eating or consumption of alcohol) which are considered to be normal and not causing any concern can develop into addiction for some people and cause problems. In the same way, bets on sports and gambling can lead to problems for a small group of customers.

Clients with gaming addiction are prohibited from further participation in the gaming line-up. Subsequently the customers are provided with contacts of organizations where they can receive professional advice and support.

Self-responsibility is the most sustainable form of prevention

The basic principle promoted by “Betfor10” is that the final decision and responsibility on whether to play or not, and how much money can be spent on the game should be assumed by the customer himself. Self-responsibility of the customer is therefore the most effective form of protection from addiction. “Betfor10” sees its responsibility in assisting the customers by providing transparent products, full information and keeping a clear line of conduct.

Protection of minors

“Betfor10” does not allow minors (persons under the age of 18) to participate in games and make bets. That’s why the confirmation of having reached the age of majority and the confirmation of date of birth are mandatory requirements during registration. “Betfor10” considers the issue of minors taking part in games and betting very seriously. In order to offer the best possible protection of minors, we also rely on the support of parents and caregivers. Please keep your data for account access in a safe place (user ID and password).

Furthermore, we would recommend that you install filter software. This software will allow you to restrict the access to Internet resources inappropriate for children and teenagers.

Responsibility towards problems

“Betfor10” offers a variety of games and bets which are forms of entertainment for the majority of customers. At the same time the Betfor10 takes responsibility for its customers by providing support and tools for maintenance of a secure and entertaining environment taking into account the associated risks.

The clients who have difficulty in assessing risks, recognizing their own limits or those who suffer from gambling addiction are not able to enjoy our product line-up responsibly and perceive it as a form of entertainment. “Betfor10” takes responsibility for such users by blocking their access to its products for their own protection.

Get informed with the main issues!

Most people play for pleasure. Moderate participation in games within their financial capacity is fully acceptable. However, for a small percentage of people gambling is not a form of entertainment, it is a challenge that must be considered seriously.

What is the problematic game behaviour?

A problematic game behaviour is considered to be such behaviour which interferes mode of life, work, financial position or health of a person or his family. Long participation in games is counter-indicative to such person as it can lead to negative consequences.

In 1980 the pathological game dependence has been officially recognized and enlisted in the list of psychological diseases of international classification system DSM-IV and ICD-10. It is defined as long, repeating and frequently amplifying inclination for game, despite of existing negative personal and social circumstances, such as a debt, rupture of family relations and delay of professional growth.

In what cases behaviour of a person should be considered as dependence?

It is necessary to underline that the diagnoses of game dependence can be qualified only by experts. The material presented on this web-page will help you to estimate and define your own game behaviour.

The special hazard of addictions that are not associated with any substance is that it is very difficult to define the line between pleasure and addiction. Nevertheless, there are some diagnostic signals that may point out the existing problems. In the presence of at least five of the following symptoms, the likelihood of the severe dependence is high:

1. The player is deeply involved in gambling, all his thoughts are only about the game.

2. Bet sum increases in course of time.

3. Attempts to quit or control his participation in the games appear to be unsuccessful.

4. When limiting his participation in gambling, a person experiences irritation and disappointment.

5. The game is a way to escape from problems or discomfort.

6. The player tries to win back the lost amount.

7. Lies about his playing behaviour.

8. Commits illegal acts.

9. Spoils or breaks the relationship with family and colleagues.

10. Borrows to participate in the games.

Rules for responsible games

Following the rules placed below, you can enjoy the game without anxiety:

1. Start playing only when you are calm and concentrated.

2. Take regular breaks.

3. Define for yourself beforehand the monthly amount you can spend on the game.

4. Once setting a maximum limit, do not further increase it.

5. Before you start playing, define the maximum amount of winning, after reaching of which you should stop playing.

6. Define the amount you can afford to lose beforehand.

7. Do not start playing under alcohol or drug influence.

8. Do not start playing in a depressed state.

Activate the two-step verification for extra account security.

To get more information on two-step verification, contact us via our live support chat.

Do you want to terminate your activities on this website temporarily? You can use the Time Out feature.

We recommend you withdraw your gaming balance before using this feature, as you will not be able to access and use your account during the selected period.

Periods available:

• 24 hours

• One week

• One month

• Two months